Hangedman
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« Reply #20 on: February 06, 2012, 06:44:01 PM » |
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Options menu is in! Final details are going in! Sound issues are fixed! I am eating ice cream! QUADRUPLE POST
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sugarbeard
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« Reply #21 on: February 07, 2012, 04:36:33 AM » |
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Looking great! Best of luck. Can't wait to play it!
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JackMenhorn
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« Reply #22 on: February 07, 2012, 06:08:27 AM » |
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MAY THE GLORIOUS LEADER WILL APPROVE YOUR QUADRUPLE POST.
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mbalestrini
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« Reply #23 on: February 07, 2012, 07:09:28 AM » |
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Great title! Funny and interesting... I want to play it!
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Hangedman
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« Reply #24 on: February 09, 2012, 03:50:10 PM » |
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I am an inch away from having a release candidate. I am having one serious nagging issue where the code is doing something impossible. No better way to put it.
I'm going to puzzle at it for another day, and if I can't figure it out, I'll be asking for help.
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Hangedman
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« Reply #25 on: February 09, 2012, 09:11:12 PM » |
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Three severe bugs fixed. And with that, ladies, gentlemen, et al., the game is done. Kind of.
The game itself! Is finished. But the story mode needs a bit of story-ing. The title/loading scrawl needs some more propaganda. And I need to mock in some metrics and such for score and leaderboards and cookies and achievements and such.
The thing is...
I don't really know what needs doing for something like that, especially if I'll be implementing an API post-pitch.
I also don't have the slightest idea how to go about testing such a thing pre-pitch.
Anyone had to deal with a badge/cheev/scoreboard API who could shed some light on this? Do I swing at it without any kind of skeleton and just say "I'll put it in later?" or mock something in now?
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Hangedman
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« Reply #26 on: February 15, 2012, 06:54:28 AM » |
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Trying to think of chievs. Also, local high scores!
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Hangedman
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« Reply #27 on: February 19, 2012, 09:04:31 AM » |
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High scores now work. Story/howplay mode now ends. Game now tells you controls for both menu and game. Madness mode now works flawlessly. Collisions tweaked again. All achievements are in. I've got a week off, so I'm going to take a swing at finishing it up. Left to do:- Achievements need individual triggers
- Achievements need to record
- Achievements need a dialog
- Optional simple hint system?
- Clear Data option needs a confirmation dialog
- Opening propaganda scrawl needs to be coded
- Propaganda arts need finishing
- Howplay mode ending needs coding
- Game requires epilepsy warning
This has taken far longer than I expected. Which is fine. But it's not exactly the best turnaround for a flash game, I suppose. I'm slighly dreading the thought of having to beat my head against porting it for mobile, even though it's absolutely perfect for it. I really want to be done, as much as I love the game.
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« Last Edit: February 19, 2012, 09:16:11 AM by Hangedman »
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Hangedman
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« Reply #28 on: February 19, 2012, 08:02:48 PM » |
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Decided to take a break to fiddle.
Spent the evening trying to get the game working in AIR and running on my Android phone.
After hours of tinkering and fixes, I've hit a wall, and nothing will give me any further information on it. Black screen, no debug information, nothing. The only solutions I've found have no useful information or are just complete nonsense.
At some point in the future, once the game is done, I'll take another crack at it, but for now I just don't care to put more time into it.
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Hangedman
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« Reply #29 on: February 21, 2012, 12:51:21 PM » |
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Missing Jack's logo, but you get the idea.
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sugarbeard
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« Reply #30 on: February 21, 2012, 01:32:34 PM » |
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I've done lots of work porting flash games to mobile with air. Shoot me a message sometime if you're still having issues.
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Hangedman
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« Reply #31 on: February 21, 2012, 02:02:53 PM » |
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I've done lots of work porting flash games to mobile with air. Shoot me a message sometime if you're still having issues.
you will save my life. Got it working, almost, but in the end the debugger just won't work so I can't divine the problem. We'll talk For the moment, though: I finish the arts!
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Hangedman
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« Reply #32 on: February 22, 2012, 09:50:06 PM » |
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Achieve get screen! Took way too much debugging. Three categories of achievements: Research progress, climb height, and personal flaws of would-be heroes. I'm thinking you'll get the full rundown every time, with a special shiny checkmark for the first time you get each one.
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Hangedman
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« Reply #33 on: February 23, 2012, 08:58:37 AM » |
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ACHIEVEMENT SCREEN IS IN AND WORKS ACHIEVEMENTS ARE IN AND WORK LEADERBOARD IS IN AND WORKS CONTROL HELP IS IN AND WORKS HOWPLAY MODE IS DONE AND ENDS OPENING CRAWL IS IN AND IS AWESOME
All that's left to do:
Add an epilepsy warning! Finish the 'delete data' option!
Add credits!
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« Last Edit: February 23, 2012, 10:46:12 AM by Hangedman »
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Hangedman
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« Reply #34 on: February 23, 2012, 12:16:48 PM » |
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IT'S DONE GOOD JOB NATION HEROESFinal testing today! Shopping it begins tomorrow! Devlog ain't over yet!
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owendeery
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« Reply #35 on: February 23, 2012, 12:22:05 PM » |
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So satisfying to see that 'Done' thread icon. Congratulations!
I know I asked you this already, but are you putting it on FGL?
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Hangedman
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« Reply #36 on: February 23, 2012, 12:45:29 PM » |
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I was originally thinking of it, but I might try pitching it directly to one or two sites. I can definitely think of one that it'd be well suited for. And if I don't hear anything back, I'll go with FGL.
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Hangedman
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« Reply #37 on: February 23, 2012, 01:26:27 PM » |
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IT'S NOT DONE
Bugfixes everywhere
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sugarbeard
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« Reply #38 on: February 23, 2012, 04:47:29 PM » |
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Bug fixes be damned, congrats on being (basically) complete!!
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Hangedman
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« Reply #39 on: February 24, 2012, 08:50:27 PM » |
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I NEED A BIT OF HELP
I'm getting final things together to pitch the game, but I'd like to get some advice on the process from someone who has licensed a game to a site.
Basically just wondering about - direct pitches - FGL - encryption - and etc.
If anyone could PM me to help me out with any of the above, I'd really appreciate it.
Also: thanks for the sticky! Hopefully I'll be able to turn this around quick and you'll all see it soon.
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« Last Edit: February 24, 2012, 08:56:29 PM by Hangedman »
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