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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147188 times)
AKWolf
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« Reply #4800 on: November 06, 2014, 09:25:09 AM »


Hecticube Logo Animation.


Nice animation!
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Working on Poi - A 3D Adventure Platformer
http://poi-game.com

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spritewrench
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« Reply #4801 on: November 07, 2014, 06:57:30 PM »


Hecticube Logo Animation.


Sick
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blekdar
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Decisively Indecisive


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« Reply #4802 on: November 07, 2014, 10:30:01 PM »

Started working on a new font. So far, it's acceptable.

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Mystic River Games
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« Reply #4803 on: November 07, 2014, 10:46:26 PM »

Lot of new things added into my game this week.

Added electronic components so if your ship is damaged some of those components will blow up and need replacement parts, want to enhance your laser turrets? no problem get better components and it will rotate faster, fire faster, or any other thing, also added a lot of new AI behaviours to crew members to automate many tasks and make it feel more alive.





you can read the full article at http://mysticrivergames.blogspot.com/2014/11/electronic-system-panels-and-automated.html
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tibbycat
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« Reply #4804 on: November 08, 2014, 03:15:20 AM »

Start of Not Without My Kittens. Holly is about to wake and discover that her kittens are missing. Oh no!

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Jaysen
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« Reply #4805 on: November 08, 2014, 03:23:03 AM »

Here is the WIP hiring screen where you can file through available mercenaries and read their (procedural) background stories


"Battle Brothers" hiring screen
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Battle Brothers - A gritty turn based RPG
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oodavid
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Discombobulate!


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« Reply #4806 on: November 08, 2014, 03:54:50 AM »

Rendered a few screencaps for the new moleculematch.com site, and I've the first drawdlings of Chapter One on the Adventure Map, complete with secret paths!







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Button up! - Out on Android and iOS

latest release: 13th March 2015
spritewrench
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« Reply #4807 on: November 08, 2014, 03:57:15 AM »



Just a quick priest fight.


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_Rob_
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« Reply #4808 on: November 08, 2014, 04:10:08 AM »

Here's a couple of shots from my 3D platformer, Clive!



And some concept art for a generic enemy from the graveyard level, SkullFlower
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Ehrgeiz
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« Reply #4809 on: November 08, 2014, 04:40:08 AM »

Testing a new tileset :-)

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LuisAnton
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« Reply #4810 on: November 08, 2014, 05:46:03 AM »

Screenshots from a game we've just released, Slider. There's no illustrator in our team, but a graphic designer. We decided to let her work her magic in this title and came up with an abstrac theme.





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Pehesse
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« Reply #4811 on: November 08, 2014, 08:03:29 AM »



Progress from this week: three new grapple moves. The grapple hit combo, and the grapple release. Two more grapple moves to go before the new character is complete!
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aamatniekss
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« Reply #4812 on: November 08, 2014, 09:24:40 AM »

A WIP of the first boss in 'There was a caveman. Smiley



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DocLogic
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« Reply #4813 on: November 08, 2014, 09:31:07 AM »

Finally started adding lights and cameras to the kitchen. In this pic, a ghost is momentarily standing outside the window, with his shadow projecting into the room.

« Last Edit: January 29, 2015, 07:47:39 AM by DocLogic » Logged

pikkukatti
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« Reply #4814 on: November 08, 2014, 09:33:54 AM »

We're working on get it to work in actual builds as well (it works in UE4 Editor), but here's how our Deck Builder is looking like at the moment:
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johnguydude
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« Reply #4815 on: November 08, 2014, 09:53:47 AM »

Mist wall effect for bosses
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Unbroken: A Souls-inspired mobile hack n' slash
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owendeery
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« Reply #4816 on: November 08, 2014, 10:04:28 AM »

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friken
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« Reply #4817 on: November 08, 2014, 10:05:52 AM »

New this week on StarDiver --

Space stations:



Combat UI functional:


Circular Storms on Gas Giants:


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Riccardo Deias
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« Reply #4818 on: November 08, 2014, 10:44:25 AM »


Project Night


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Alec S.
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« Reply #4819 on: November 08, 2014, 10:56:27 AM »

Ninja Outbreak:

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