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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147373 times)
Chris MacAdam
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« Reply #5500 on: March 28, 2015, 11:27:07 AM »

@ Christian- Right now its just a game me and my brother are making, no website or anything. I was thinking about starting a devlog here and getting some feedback on it! Thanks for the interest though.


Really like the look of this!
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nt
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« Reply #5501 on: March 28, 2015, 11:53:54 AM »

Some look dev for the first levels of the game

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Rarykos
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« Reply #5502 on: March 28, 2015, 12:39:33 PM »


Remember that small game I did? I'm still doing it. It's Die Rogue!

Now with those monster faces it reminds me of some oldschool rpgs where you mostly had only your imagination to guide you, funny because it's a fast-paced game. Wink
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kverkagambo
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« Reply #5503 on: March 28, 2015, 01:54:16 PM »

Screenshot from my game "Honor Guard" (Godasardze) for the Latvian gamedev contest BRSD:

The contest ends on March 31st.
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Plaguepunk Justice

Comrades and Barons: Solitaire of Bloody 1919
Timo Vihola
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« Reply #5504 on: March 28, 2015, 03:03:29 PM »

Testing patrol routes and formations with chicken. NPC's can be assigned specific roads which they can walk on. For example some town guards will walk on the main roads and side roads (if there's several overlapping roads they can randomize which way they go), some might only walk around a specific property like a mansion. Groups of NPC's can also walk roads in different formations. If two hostile factions meet on the same road they will fight.
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Rarykos
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« Reply #5505 on: March 28, 2015, 03:06:56 PM »

Testing patrol routes and formations with chicken. NPC's can be assigned specific roads which they can walk on. For example some town guards will walk on the main roads and side roads (if there's several overlapping roads they can randomize which way they go), some might only walk around a specific property like a mansion. Groups of NPC's can also walk roads in different formations. If two hostile factions meet on the same road they will fight.


WOW THIS IS EPIC! :D Made me laugh so hard.
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Kaspo
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« Reply #5506 on: March 28, 2015, 03:41:19 PM »

Scrap Mechanic screenshot from today

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Juwdah
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he he he


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« Reply #5507 on: March 28, 2015, 04:08:28 PM »

Hey guys, here's our screenshot!

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Aki-at
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« Reply #5508 on: March 28, 2015, 05:32:25 PM »


https://twitter.com/BrockCrocodile/status/581899526329470976

Put the 6th level on the backburner since I wanted to design an actual level so started work on the 7th level, Volcanic Meltdown.
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hazeman
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« Reply #5509 on: March 28, 2015, 05:57:34 PM »

Maya Breaker

http://bit.ly/1t69btW

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Lavesson
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« Reply #5510 on: March 28, 2015, 06:02:38 PM »

Cathedral - started working on enemy AI this week:

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dez
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^_^


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« Reply #5511 on: March 28, 2015, 07:34:06 PM »

Added some screen effects to the bunny camera...


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I'm developing OBEY - Steam | Devlog | Twitter | Facebook
Falsen
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« Reply #5512 on: March 28, 2015, 08:02:43 PM »

Here’s a gif of me completing one of the clone levels in MikeDies. As you can see, if you run into a wall your clone will keep moving in the same direction allowing you to use him to to hit buttons.

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robotmechanic
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« Reply #5513 on: March 28, 2015, 11:17:03 PM »

Still need to work on making the UI and color palette more attractive. Gomez
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Galaxica Dev Blog / Twitter @robotmechanic

kkyborg
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« Reply #5514 on: March 29, 2015, 03:23:29 AM »

SUPERVERSE

In case you missed it, new pre-alpha gameplay video is here:





Spaceship selection area:








http://superverse-game.com

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keybol
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« Reply #5515 on: March 29, 2015, 03:37:38 AM »

Kill the Plumber where you play as the plumber's enemies.

Have you ever been in a Boss Fight where you are the boss?


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dqhendricks
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There is a small mailbox here.


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« Reply #5516 on: March 29, 2015, 03:20:52 PM »

A little late, but I've been revamping the throwing axes for Trial by Viking. Check it out and let me know what you think.

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DustyDrake
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« Reply #5517 on: March 29, 2015, 05:01:46 PM »

Been toying around with animations that don't use frames of images.

 Shrug

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kamac
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« Reply #5518 on: April 03, 2015, 01:24:35 PM »

Heavy WIP of a multiplayer game I'm making.

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Lavesson
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« Reply #5519 on: April 03, 2015, 04:27:05 PM »

Got some new enemy designs in place this week at least.

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