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998289 Posts in 39150 Topics- by 30561 Members - Latest Member: garret559

April 18, 2014, 04:06:42 PM
TIGSource ForumsFeedbackDevLogsFinishedBarbarium (Post-apocalyptic action platformer)
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Author Topic: Barbarium (Post-apocalyptic action platformer)  (Read 8696 times)
Hypnohustla
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« on: February 20, 2012, 04:15:42 AM »

Barbarium is an action platformer, about fighting with laserguns and swords, drinking beer and eating manly, all while saving babes.



FULL VERSION IS OUT!
Finally got the game to a point where I can say that it's just about DONE! Bugs here and there should naturally still rise up, but that's how the cookie crumbles. Inform me if you find any.

Browser version:
http://tinyurl.com/c8sem4f

Standalone version (much better performance on older computers):
http://tinyurl.com/bnpgow4

Changelog:
 -Added all the levels and bosses
 -Added cheat codes that are unlocked after completing the game
 -Changed the tileset for the first area
 -The bad guys can now shoot the barrels also.
 -Added the ending that changes according to the amount of stuff you were able to collect.
 -Fixed numerous bugs.


Here's a trailer:
http://www.youtube.com/watch?v=R0h9ToxwFv8

And some screens:





Gameplay Objective?

-Fight enemies using your shield and weapons, gaining more points that unlock more pathways.
-Collect scrapmetal and treasures that affect the ending.
-Save the babes.

Tools?

I use Stencyl to make the game. It allows me to focus on the gameplay and all that fun stuff very quickly. It's a powerful tool when you get into it.
You should also know that I have never coded before. I have literally zero programming experience. But that wont stop me from making games! And this is my first one.
I do everything myself. Graphics, behaviours, sounds, etc... Ofcourse I get a little help from my friends when I get stuck.
« Last Edit: March 19, 2013, 10:05:29 AM by Hypnohustla » Logged

Squid Party
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« Reply #1 on: February 20, 2012, 08:24:45 AM »

really good name, thinking of them is hard sometimes, smiley takes his hat off to you sir  Gentleman
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« Reply #2 on: February 20, 2012, 08:41:42 AM »

I like the start.  It brought back some SNES memories.

I got stuck on level 2, couldn't make the jump but could see there was something below me.  I like how the signs give me more information and especially that the second sign told me I could change my controls Smiley  Maybe I missed a sign, I'll have to check.

I felt like your main character lacked some of the great pixel-art detail that the backgrounds had.  He seems flat compared to them, but it's somewhat moot when you realize you are a barbarian with a laser, which is cool.

Wizards, shrapnel, barbarians, in the desert, lasers.  It's kind of all over the place, but at the same time, it really felt interesting.  I wish I could think outside the box like that sometimes.

Other than getting stuck on level 2, I felt the controls were solid, and I didn't come across any bugs personally.
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Ben McGaughey of Seltice Systems LLC | Indie Game Developer<br />Popular Titles: 9 Iron Ninja, Scorched Monster, Fun-Putt Mini Golf, Touch Pool 2D<br />I'm on Twitter http://www.twitter.com/benmchttp://www.twitter.com/benmc
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« Reply #3 on: February 20, 2012, 08:59:30 AM »

Really like your logo title  Smiley
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Paul Jeffries
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« Reply #4 on: February 20, 2012, 02:22:24 PM »

Love it - the graphics style is nice and the gameplay was pleasantly reminiscent of the original Duke Nukem.  A couple of minor criticisms, though:

- The default controls feel weirdly set out, mainly because the shield button is nowhere near any of the other keys.  If your weapons are K and L, any reason why shield couldn't be J or something?
- It's not particularly clear where you're meant to be going or what you're supposed to be doing, but I guess that's just because you haven't really added in the story bits yet?
- I ended up getting stuck down in the hole with the Graboid-esque boss monster - after a while he stopped coming out of the walls (although the sound still played as if he was) - not sure if this was a bug or whether I managed to kill him somehow without realising it.  Either way, I was stuck down in that pit and couldn't find a way out.
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Hypnohustla
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« Reply #5 on: February 21, 2012, 01:56:14 AM »

Thanks for the comments everyone!

Paul J:
I tried some different control schemes before but they didnt feel right. Maybe I should take another look.
And I'm also looking into making a map for the game. But its starting to look like more than I can handle.
The boss bug is a known one, fixing it ASAP. Also you are the first one that noticed it being a Graboid!

bugninja:
I'm not sure what jump you are talking about? When I started that game, the player had more detail. It didn't feel right. But as you said, when you are a barbarian with a laser, it doesn't matter.
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Hypnohustla
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« Reply #6 on: February 25, 2012, 02:52:31 AM »

Screenshot of the new enviroment! Thoughts?
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happymonster
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« Reply #7 on: February 25, 2012, 02:55:44 AM »

I'm not sure about the grey around the bright green of the foliage - but apart from that it looks nice!
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kamac
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« Reply #8 on: February 25, 2012, 05:15:16 AM »

I've played it and I've enjoyed it. Though, It's tough sometimes.
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Squid Party
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« Reply #9 on: February 25, 2012, 11:59:09 AM »

Played and I think it should have a sprint button in like the mario games
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« Reply #10 on: February 25, 2012, 12:01:58 PM »

Interesting heart hud I guess I'd call it! The dead peeps in the windows are also awesome.
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Hypnohustla
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« Reply #11 on: February 26, 2012, 01:45:32 AM »

I'm not sure about the grey around the bright green of the foliage - but apart from that it looks nice!

You are absolutely right. I had a feeling that something was a bit off. Thanks for a good pointer.

Played and I think it should have a sprint button in like the mario games

It originally had a sprint function. It didn't feel right. It made calculating the jumps harder and if I did it now, I would have to redesign most of the levels. But maybe I will look into it...
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KomradeJack
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« Reply #12 on: February 26, 2012, 07:24:36 AM »

Looks really cool.
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Squid Party
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« Reply #13 on: February 26, 2012, 08:07:26 AM »

I'm not sure about the grey around the bright green of the foliage - but apart from that it looks nice!

You are absolutely right. I had a feeling that something was a bit off. Thanks for a good pointer.

Played and I think it should have a sprint button in like the mario games

It originally had a sprint function. It didn't feel right. It made calculating the jumps harder and if I did it now, I would have to redesign most of the levels. But maybe I will look into it...

Maybe just for the first level Shrug
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Hypnohustla
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« Reply #14 on: February 26, 2012, 08:15:22 AM »

I see what you mean! The long desert walk is supposed to establish the setting and also act as a title and credit screen. But it is still under work as you can see.  Smiley
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