Son of Nor
Telekinesis • Terraforming • Spell Combinations
Hey, my name is Chris Polus and I'm the producer and sound designer of Son of Nor, an upcoming game from stillalive studios.
Check out the video above (click on the image to get to YouTube) Video Dev Diaries
Weekly video dev diaries: http://www.youtube.com/user/stillaliveGameStudio/videosGame Description
Son of Nor is a PvE single- and co-op multiplayer game for currently up to 4 players (split-screen, LAN, internet) that experiments with various game mechanics. It has no UI, yet players have telekinetic powers, the ability to terraform, and multiple types of magic at their disposal. All powers have their individual tactical use and they can be combined to creatively prevent damage from or deal damage to enemies. For example, only basic magic can be invoked directly but basic spells interact with each other and can be combined to new, more powerful magical effects.
Watch the preview video above.Game Facts
Genre: This is an action adventure with puzzle elements in a desert setting.
Platforms: It will be released for PC, Mac, and possibly Linux.
Release Date: no idea, we're very early in the production process Developer Information
Dev Environment: Unity 3DWhat do you think?
We're looking for initial reactions. These are quite unique game mechanics and we're heavily experimenting with them. We came up with lots of spell combinations and other interactions and would like to get the idea out to see if "we're up to something here" and this could get good. None of the individual ideas are new or unique, we know, but we haven't seen a game that combines these things in the particular way we're trying to.
With all the "grind your way to success" type of games we wanted to create a game that really requires some skill to master. It's not enough clicking the spell button and looking at a homing spell missile. Fast reaction is key. Recognize spells your enemies throw at you, invoke countermeasure spells and shields. Throw things using telekinesis, but mind the fast moving enemy players. You have to aim well. You can even help your team friends making their own spells stronger, work tactically in teams. Of course, everything is in a very early stage...
Are we up to something here? What do you think?
I'll keep you up to date about our progress in this thread. With new concept art, screenshots or videos
Thanks for your time, folks!