Thanks everyone for the incentive!
I hope we won't disappoint you guys!
Sorry for not updating this devlog recently, but I must assure everyone that's because the mobile version of this game is ALMOST ready and we are working full time on it! I can't give dates (specially because I suck at dates), but I would expect something by the end of January!
About the repetitive gameplay, that's something that I'm really really trying to avoid, we have various different mechanics for different monsters, for example. Some monsters freeze you up, others throw projectiles at you, or drain your heal/magic, stuff like that. With all that combinations I try to give the player some emergent situations. Also, I try to break the main gameplay with some choices between the dungeons, a map with shops, crafting and altars where you access and choose from various skills.
Another thing is that we got 3 careers to play now: The Crusader, The Witch and The Mercenary, and they have very different statistics/gameplay style.
I agree that the core-mechanic is repetitive, but I hope that won't get very boring.
Just to post some pictures, here's some new screenshots:
Game over screen
Career unlocked screen
Item info screen