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998138 Posts in 39141 Topics- by 30547 Members - Latest Member: RWG68

April 17, 2014, 05:42:24 PM
TIGSource ForumsFeedbackDevLogsPioneers (New build!)
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Author Topic: Pioneers (New build!)  (Read 66271 times)
Eigen
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« on: April 22, 2012, 05:32:29 AM »



Every journey begins with a single step.

Official Website


So, what is this game about? Well it's a turn based exploration game with some RPG elements where you lead a party of pioneers each with different professions, skills and attributes. You start out in a town where you first have to assemble your party from the tavern, plan out and buy equipment you need from the supply store and get yourself a ship. Or two. Then by conversing with different people you get quests, which may be to follow the steps of the previous explorers that never came back and find out what happened, find treasures, compose an accurate map, find contact with unknown native tribes and 'export' religion or simply be the first to disover a piece of the world. You do all that while surviving the harsh environments with seasons that change each bringing with them a different set of challenges, fighting wildlife and tribespeople, finding food and water and trying not to die of dysentery. With each part of the world you discover, you gain access to larger regions further away from home. It's not that you couldn't go there to begin with but you need more men and supplies, which means you need to collect more wealth beforehand.

What else can you do? One crucial, sort of, aspect of the game will be communication. You see, when you encounter an unknown tribe you are not able to understand them because they speak an unknown language. All foreign communication in the game takes place in form of icons/symbols/glyphs that you have to decipher. To make the players life easier, animals and tribes both share the same system. When you see a wolf start to attack you and this certain icon appears over its head you better remember this, because when you interact with some tribes and the same icon appears, you know you better get out of there.

The game is currently very much in progress but check below for playable builds. The game uses only 4 colors. Different seasons have different palettes with different set of colors. As to why, read here.










(Click for full sized images)


IGF Trailer:



To see the previous videos, visit my YouTube channel (If you like what you see, subscribe)



Latest build (Build 6, October 26 2013)

Download for Windows
Download for OS X



Previous versions:

Build 5 (2013-25-02)
Download for Windows
Download for OS X

Build 4 (2012-12-03)
Download for Windows
Download for OS X

Build 3 (2012-09-24)
Download for Windows
Download for OS X
Arch Linux

Build 2 (2012-06-19)
Download for Windows
Download for Mac

Tech-demo (2012-05-19)
Download for Windows
Download for Mac



Valve has recently added a Concepts section to Greenlight which is great since Pioneers hasn't developed far enough for full user-evaluation at Greenlight. If you like the game thumbs up and favouriting would be truly appreciated.




Pioneers is also on IndieDB with over a 200 watchers and 21,000 visits. Become a watcher also and you get all the latest and greatest updates, screenshots, other media and downloads.




Occasionally my computer screen with literally some developments taking place on it appears on Twitch livestream (if you follow my channel you get an email notification when it comes online)




Some mentions of the game I've come across on the web:

Rock, paper, shotgun
Destructoid
Plus 10 Damage + Interview
PCGamer magazine news item. Woot!
Considerably lengthy summary & review (in German)
A indie game blog mention (in Russian, generated a lot of downloads)
First mention in an indie games blog
« Last Edit: October 29, 2013, 02:13:58 AM by Eigen » Logged

Quarry
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« Reply #1 on: April 22, 2012, 05:37:22 AM »

Do want! Also, are you planning on having scaling?
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Evan McClane
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« Reply #2 on: April 22, 2012, 05:45:37 AM »

Nice to see this is becoming a game, can't wait to see what you do with it!
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saibot216
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« Reply #3 on: April 22, 2012, 06:09:09 AM »

Oh wow, so far this is looking REALLY good!
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shpoonj
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« Reply #4 on: April 22, 2012, 07:04:55 AM »

I'll take two.
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Eigen
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« Reply #5 on: April 22, 2012, 07:35:39 AM »

Thanks! Smiley

Do want! Also, are you planning on having scaling?
Everything is drawn at 2x for pixely sweetness, so is the map. I could draw it at 1x but then the single pixel resolution of the tiles clashes with 2px for everything else. So I'd rather not scale things. Also, the screenshots are 640x480, but you can have any size you want. The native resolution of my screen is 1280x800, so automatically I see a lot more at once. The thing not implemented yet is that the map is not initially visible, only the parts you've been to.
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« Reply #6 on: April 22, 2012, 10:37:15 AM »

oh hell yeah

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Ashkin
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« Reply #7 on: April 22, 2012, 11:19:37 AM »

Looking super-excellent, guy.
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Franklins Ghost
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« Reply #8 on: April 22, 2012, 01:35:56 PM »

Nice to see you've started a devlog for this.
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happymonster
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« Reply #9 on: April 22, 2012, 02:05:37 PM »

Getting a very retro vibe from the 4 colour palette. Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
oyog
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« Reply #10 on: April 22, 2012, 02:31:03 PM »

You had me at angry beavers.
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kitheif
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« Reply #11 on: April 22, 2012, 02:49:19 PM »

Quote
oh hell yeah
  Cheesy LOL

Very excited you started making a game out of this!
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thatredant
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« Reply #12 on: April 22, 2012, 03:06:13 PM »

awesome gfx, please finish this.
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Working on a resource-gathering realtime roguelike!

namragog
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« Reply #13 on: April 23, 2012, 01:03:11 PM »

Very nice!
Can't wait to see what you do!
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Paul Jeffries
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« Reply #14 on: April 23, 2012, 02:16:24 PM »

Looks nice, I'm looking forward to seeing how it will play.  The whole 'pick a team of settlers, then go and start a colony' thing gives me a nice dwarf-fortressy vibe, although I'm guessing from the fact that it's turn based you'll have more control over the individual settlers?
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