I must try this. Wow. Is it available for Mac or Linux? I'm on my phone right now, so I can't really check the link.
This project is testing under Linux Wine. Should work correctly there.
when i the hero dies, i have to restart the whole game, restarting it from the main menu leads to a crash (every time)
Wow, this is a bad surprise. And what a message says windows?
but i think you need the gameplay sorted out first.
Yes, yes! Finally started talking about the gameplay in this thread!

So, gentlemen, I am waiting for your criticism of gameplay!

And you are all this time writing to me about the graphics and the bad performance.

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In the meantime, I think about a new idea. Look: if the player is written too often, the game challenges is lost! Hence, we must limit the player to save game.
To do this, I plan to add a special items. One item - one possible to save a game. When the player starts, we give him, for example, ten such items. Further, one save - one item. For more saves, the player must find these items in the chests.
Total:
a) The player will appreciate life more.
b) Will no longer bypass game challenges through a frequent save.
c) Will more active search for treashures and chests.
What do you think about the mechanics of this?