Thanks for the motivation guys, I appreciate it!
Updates from today!
Started 2 new types of enemies: the red ninja, which shoots shurikens which are faster than the kunais and is a bit more hard to hit since it strafes around more than the purple ninja; and the green ninja, which teleports around the room and shoots 3-way kunais. Still coding this last one.
Enemies now drops ammo when killed.
Plus I added a new item, the healing pill, which restores 50% of health and is the strongest healing item; and some new weapons, the shuriken (which is the same as the one thrown at you by the red ninja) and the repeater crossbow (Berserk ftw) which is fast and powerful but eats ammo like no tomorrow.
I'm curious about some of the technical details. Will you have any vertical (y-axis) movement/geometry? Are you planning on lighting at all?
No, I was planning to go for something Wolf3D like, no vertical movement. No plans for lighting either, maybe some fog in a dark cave stage?
Just noticed, maybe a little too much AA on the number font?
Ah, that's because it's not a pixel-perfect font. It's temporary though, may replace it in the future.