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1057194 Posts in 42944 Topics- by 34886 Members - Latest Member: chriswhat

October 25, 2014, 06:29:09 AM
TIGSource ForumsFeedbackDevLogsBattle Keep
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electrolyte
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« on: June 15, 2012, 07:16:59 AM »

So back on the development train Smiley

Battle Keep
http://battlekeep.tumblr.com

What is it?
It's going to be a top down, real time multi player, blam, boom em up. It's still early days in the development process. The game will be in heats of 4 players running around dungeons trying to blow each other up with various weapons. Also parts of the scenery will be destroyable for strategic play. Heats will last 3 - 4 minutes and hopefully fast paced.

Where will it be?
It will be web based at the moment ...

Who's developing it?
www.last17.com. We are a two person team and most recently I'd released Reprisal which has been floating around in these forums.

18 Jan
So on this snowy (London) afternoon here's your early bird chance to heat things up and sign up to the Battle Keep private beta. We are releasing limited places so grab one early. Once signed up, we will contact you as soon as the beta is ready to play early next week.
www.battlekeep.co.uk/beta

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Newer screen shot:







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Older screens




« Last Edit: August 13, 2013, 02:16:03 AM by electrolyte » Logged

Franklins Ghost
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« Reply #1 on: June 15, 2012, 07:25:03 AM »

Nice to see you've started a new development log and after following Reprisal I'll definitely be keeping an eye out on this one.

Will players be able to choose the same type of character or does each game have to use each unique character?
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electrolyte
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« Reply #2 on: June 15, 2012, 07:29:58 AM »

Thanks, yeah you will be able to choose a 'class'. Also all the character clothing will be customisable. The bitmaps are 'baked' on the fly so in theory there can be a lot of combinations  Smiley
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electrolyte
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« Reply #3 on: June 28, 2012, 04:01:00 AM »

More work has gone into the look of the game making sprites a lot bigger. Also losing a lot of the UI to give it a more arcade feel. The players are constructed from various layers allowing them to be arranged in different orders for customisation. Smiley

Work continues behind the scene on multi player scripting etc.

This was posted on Saturday showing new sprite / character updates and hud.

« Last Edit: August 13, 2013, 02:16:28 AM by electrolyte » Logged

amidos2006
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« Reply #4 on: June 29, 2012, 06:09:29 AM »

That's really amazing pixel art Smiley looks great waiting for its release Smiley
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brettchalupa
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« Reply #5 on: June 29, 2012, 08:08:01 AM »

Really digging the style of this!
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electrolyte
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« Reply #6 on: July 20, 2012, 08:59:50 AM »

Just another screen shot. It's a bit slow going with other commitments but work continues. A drive on arcade action runs through it's blood. A re-gig of the game engine is also under way to hopefully use more of Stage3D's speed, also drawn about a million hats  Smiley

« Last Edit: August 13, 2013, 02:16:46 AM by electrolyte » Logged

electrolyte
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« Reply #7 on: July 27, 2012, 04:07:05 AM »

Time is flying and thought I'd stick an update here. Sections of the game have moved on a lot with a wardrobe, shop etc.

There's lots of behind the scenes frameworks being sorted at the same time (Starling, Axel, Box2D, Union blah blah blah  Yawn). You can play either a multiplayer session that will connect you to a match automatically or a single player match that will pitch you against 3 other CPU players. Both matches will allow you to rank up and collect coins. Coins can then be spent in the shop to pimp your gear :D

This whole game is kinda of an experiment into real time multiplayer. There was a number of requests wanting Reprisal to have a multiplayer option so this is good R&D for that and future games. We have a rocket under us at the moment to crack this one out - scope creep can be a killer!

Here's some pixels (at 1X1, final game runs at double)







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ANtY
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« Reply #8 on: July 27, 2012, 04:15:49 AM »

Looks fun, also promising huge polish. Waiting for a video  Well, hello there!
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electrolyte
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« Reply #9 on: July 27, 2012, 02:00:01 PM »

Thanks, hopefully game play video will be just around the corner, just taking time laying the foundations  Smiley
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Ashkin
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« Reply #10 on: July 27, 2012, 02:15:46 PM »

Well HELLO THERE.
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electrolyte
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« Reply #11 on: August 03, 2012, 04:27:58 AM »

Hi!  Smiley

So, AIR + iOS = native inputs. Its a small thing, but oh such a great thing. This bad photo shows the start of the Last 17 Dash board for Battle keep. Keep on booming!  Coffee

« Last Edit: August 13, 2013, 02:17:08 AM by electrolyte » Logged

electrolyte
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« Reply #12 on: October 02, 2012, 07:20:17 AM »

It's been a while since an update but things are slowly moving along with Battle Keep. There has been loads of ground work being done as we finally decided to build our own game framework based on Starling.

A 2D physics engine has also been created, which was a brain bender taking X Y with Z and translating back to X and Y!

Anywhoo, here's a little chap drawn in one of the new 8 way sprite directions ... which again is taking some time updating all the sprites with the new extra 4 directions!

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JigxorAndy
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« Reply #13 on: October 02, 2012, 07:59:09 AM »

Graphics look great! Very sharp and crisp. The gameplay sounds like a lot of fun too. Looking forward to following the development on this one.
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« Reply #14 on: October 02, 2012, 11:22:20 AM »

This looks totally awesome!
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« Reply #15 on: October 03, 2012, 01:52:56 PM »

Looking good so far. Nice to see some love for AIR.
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electrolyte
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« Reply #16 on: October 04, 2012, 01:12:31 AM »

Air is very cool, used it on another game (Reprisal - Desktop) and finding for Battle keep it's great for iOS, Android and Desktop releases with minimal code variations. Starling / Stage 3D has kinda blown us away in terms of speed. Smiley
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electrolyte
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« Reply #17 on: November 07, 2012, 03:40:11 AM »

Still trucking along with this, it's moving and inching closer to a pre, pre, beta release.

Building a multi-player real time action game has been a tough challenge and we set the bar high with this, especially as we've made our own game framework while building! Anyway, particles are working, chat room lobby is working, map votes is up and running and bomb spawns are in action.  Smiley




KERRRRBOOOOOMMMMMMMMMM!!!!!
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Belimoth
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« Reply #18 on: November 07, 2012, 04:14:30 AM »

Neat!
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« Reply #19 on: November 07, 2012, 04:38:34 AM »

Really looking forward to this one. :D
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