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April 26, 2024, 05:38:04 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Author Topic: Beautiful fails.  (Read 341661 times)
Belimoth
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high-heeled cyberbully


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« Reply #760 on: October 08, 2014, 07:44:18 AM »

Firing so many cannons at once caused the enemy ship to roll to port and aim too high, obviously. Good simulation.
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jiitype
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« Reply #761 on: October 08, 2014, 12:32:56 PM »

the cosmic cat wants your soul

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Pol
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yee


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« Reply #762 on: October 08, 2014, 03:06:53 PM »



Thats what happens when the maps from my sketchfab scene are still loading.
And I love it :I
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}-=\\\',«º> Dev+artblog · Home on the web · @PolClarissou <º».\\\'=-{
pikkukatti
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« Reply #763 on: October 09, 2014, 09:35:33 AM »

We were just filming some stuff and my friend was trying to capture a close-up shot and this happened:

Apparently we still had some colliders on the cameras and the character bounced against my friends camera...
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joeyspacerocks
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« Reply #764 on: October 10, 2014, 05:00:13 AM »

Oops - vertex attribute stride problems ...

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nikki
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« Reply #765 on: October 10, 2014, 05:27:32 AM »

ooh beautiful fail!
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Zack Bell
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« Reply #766 on: October 10, 2014, 01:18:19 PM »

Game Maker stuff.

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Adam_
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« Reply #767 on: October 12, 2014, 07:59:08 AM »

I was designing a level goal. To win, you need to enter happiness.



Unfortunately, happiness just bounces off.
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powly
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« Reply #768 on: October 12, 2014, 08:03:27 AM »

i have a huge body of empirical evidence supporting the results of your simulation
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Sik
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« Reply #769 on: October 12, 2014, 10:06:30 AM »

I'm not even sure that's a bug.
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Sik
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« Reply #770 on: October 15, 2014, 01:30:36 PM »

Forget to set the name of a cutscene and this happens:

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sufimaster
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« Reply #771 on: October 17, 2014, 09:08:20 PM »

Spawn time set too short!



*For some reason the image isn't showing up, but if I copy the URL in a new window it works.
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TheLastBanana
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« Reply #772 on: October 17, 2014, 10:40:37 PM »

That's because you're linking to the image's page. You want to link like this:

Code:
[img]http://i.imgur.com/CQjFCCi.png[/img]

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Udderdude
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« Reply #773 on: October 20, 2014, 08:22:29 AM »

We were just filming some stuff and my friend was trying to capture a close-up shot and this happened:

Apparently we still had some colliders on the cameras and the character bounced against my friends camera...

Cameras with hitboxes, it's the future. Shocked
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agersant
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« Reply #774 on: October 20, 2014, 11:52:28 AM »

I remember reading a story on Gamasutra from a dev who worked on an RTS game. They had a bug in their game where players could accidentally kill the camera when using a powerful bomb.
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Sik
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« Reply #775 on: October 20, 2014, 10:03:49 PM »

Yep, and the fix was to make the camera invincible and then increasing its HP like crazy just in case.

Cameras with hitboxes are not that uncommon, it's useful to make sure cameras don't go inside walls.
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mokesmoe
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« Reply #776 on: October 21, 2014, 02:58:40 AM »

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ThemsAllTook
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« Reply #777 on: October 21, 2014, 08:59:29 AM »

That's a lot of censored amoeba genitalia.
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Sik
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« Reply #778 on: October 21, 2014, 09:18:32 AM »

What happened there? o_O
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Udderdude
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« Reply #779 on: October 21, 2014, 04:07:33 PM »

Plasma/fire effect that got OUTTA CONTROL?  Too hot for TV?
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