TD game with classic style: top view, road, enemies and player, who can place “towers” to defend his base. But game has few features, which will make this game unique.Enemies can kill your “towers”.
What if enemies can shoot back at you? I know this is done in few TD games, and this opens some new tactics, like smart placement of your towers, or adds to the game new towers like “healers”. Also we can give some abilities to enemies: stun, poison or thorns (when towers take damage with each hit).Random enemies.
I played a lot of TD games, and I really rarely check “last wave” info. Some games don’t even have that information at all. I also decided not to make this info, and even more – I made fully random waves. Player needs to react fast, to deal with new random enemy. Also this adds more replayability, because each time you have to deal with new enemies.More “towers”.
Because enemy has so much abilities now (he can shoot, stun, become invisible, he can be armored or have thorn – in total around 20 abilities), why not to give same abilities to “towers”? Imagine invisible tower, or even tower that can reborn, or become faster (shoot rate) with each hit it gets? And this brings to major feature:Enemies = your “towers”.
Because enemy and “towers” now have same abilities, why even to have “buy new tower” button? We can just take some enemy, and place him on the map as your own tower! And this is how it works:
At the beginning of the level, you have nothing to buy or place on the map. But when first monsters appears, you can capture strongest one, and place back on the map as your own – now he is your “tower”, that will kill rest monsters on the map. This brings a lot of new action and strategy to the game, because you don’t even know what tower you will get (monsters are random), you don’t know when to capture (capture this one, or wait and get some better monster to capture?), you need to develop new strategies (can you kill this armored monster, or you should capture him instead?) and so on.Inventory:
You get new random item after each map, and each item has some ability, that can significantly change your gameplay. Player can experiment with each item, and get some fun changes in the gameplay.Replayability.
Each play through player will get random enemies and therefore random towers to defend himself. So, you need to develop new tactics all the time, to beat same level. Also items will help player to get new experience with each play.Story.
Story is simple: monsters invade your town, and brave mage with his powerful spell “mind control” capture monsters and force them to kill other monsters. The end)Screenshot:To do: Last update: 06.11.2012
• Balance (30% done)
• Art (60% done)
• Interface (20% done)Sorry for bad English)