Got no discrepancies the first day then got slammed with 4 in a row the second day.
Really wondering what I missed though.
Ok. Thanks for trying it out again. Next build will list the mistake on the warning.
There's a slight issue with the music. Sometimes it cuts off after the first beat with a weird glitchy sound. Next couple of times it may work just fine. This happens both during the intro and the "day over" screen.
Damn. This was happening for me too but I thought (hoped really) it was just an issue with the VM. HaxeNME uses SDL_Mixer for audio and tbh it's a bit shit.
Would there be any way to increase the size of the document inspection area just a tad bit? I know it's probably intentional but there's a lot workspace management just to get the document you want and it feels like an unneccesary action.
If I bump up to 16:9, there'll be a lot more room for documents. Still pondering.
It can get a little repetive after playing for a while but I guess once the "day over" screen is fully implemented and you have to manage your earnings it would break the monotony a bit.
The current build is still a little barren. I'm hoping to have enough story events (plus night mode and sniping) to keep things interesting for a while.
I personally only use inspect mode to double check, or to compare dates. Beyond that, I don't touch it, since I'm already inspecting everything.
I can see where you're coming from but the inspect mechanic is pretty set. The game needs this separate mode for the player to express their intent clearly. The fact that all errors are due to correlation (2 pieces of the same info don't match) gives a clear structure that I think is important. If you can just click on what you think is an error, there's nothing stopping you from just clicking on each piece of info in turn and waiting for the dialog to pop up. With the inspection you have to show you understand each error.
For this situation, you'd pull the audio transcript, which is sorta hidden behind the microphone, then highlight the line where he says he came for work and the line on the entry permit that says it is for travel, which will reveal the discrepancy.
Yeah this is the way I intended it to work. But actually DustyDrake's method should've also worked. One of my goals is to have all the logical correlations work for any given error. So if they say they're coming for work, you should be able to point out a missing work pass and get them to correct their response. I'll try to get this implemented for the next build.
I'm glad to be posting these alphas as public b/c I can easily miss "logical" correlations like this.
Later on it may not be a bad idea to have a brief tutorial of the items that are available at the start of the game. (I missed the audio transcript the first time around)
"Rule book to right. Regular updated. Check each day. Audio transcript is middle. Keep track, many lies traitors tell to bring down Arstotzka. Clock to left. Time always short. Coffee break lever at top. No coffee breaks, do not use."
Good idea and brilliant text. Especially the coffee break lever is perfect. Wish I thought of it! Do you mind if I use it? Maybe I'll even issue a warning if you flip the lever.