Richard Kain
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« Reply #1920 on: April 22, 2014, 08:27:40 AM » |
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Haha I love his strut
I love the little "pop" animation when he comes out of the tubes. It's a small detail, but helps add to the sense of weight.
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Trent
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« Reply #1921 on: April 22, 2014, 09:29:28 AM » |
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TobiasW
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« Reply #1922 on: April 22, 2014, 02:02:24 PM » |
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Haha I love his strut Yeah! I humbly request a looping gif of just the walk! :D Also, rikfuzz, do you have a devlog? Because you should.
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Whiteclaws
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« Reply #1923 on: April 22, 2014, 04:32:54 PM » |
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I mean that I didn't see that it was a kid for the first few times i looked at it. Maybe it's because you saw his picture or whatever, but did anyone else not see the kid either?
It's prolly because it's a small-sized gif, it should be easily apparent on the full size game Nice stuff rikky !
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retrostark
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« Reply #1924 on: April 22, 2014, 04:50:55 PM » |
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Thanks for the feedback! You're right, the cat costume definitely obscures more of the kid than the other characters' costumes: But it's probably okay in context with the others (and title screen, menus etc) and in full-screen. (Certainly definitely certainly not influenced by the fact he'd have 70 something frames to edit) I don't mind it a little bit ambiguous, but maybe I can tweak it minimally to get another pixel of clearance over the face. Honestly if it is that many frames I personally don't think that I would worry about it because it looks fine. And altogether they look so amazing
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SolarLune
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« Reply #1925 on: April 23, 2014, 12:36:34 PM » |
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@Rikfuzz - Great animations and cool character! An accident in the explosion factory
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Geti
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« Reply #1927 on: April 23, 2014, 08:48:15 PM » |
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Just FYI particle splashes look approximately 20x better if the particles all have slightly different lifetimes; they dont all vanish at the same time that way.
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olli
Level 1
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« Reply #1928 on: April 23, 2014, 11:06:53 PM » |
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Pipes are fun! that looks amazing, i really like the bouncyness of it all!
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Jad
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« Reply #1929 on: April 24, 2014, 12:06:29 AM » |
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Just FYI particle splashes look approximately 20x better if the particles all have slightly different lifetimes; they dont all vanish at the same time that way.
quoted due to truth
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Dooleus
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« Reply #1930 on: April 24, 2014, 05:18:54 AM » |
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beetleking22
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« Reply #1931 on: April 24, 2014, 09:52:57 AM » |
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Pipes are fun! Oh man this looks fucking sexyyyyyyyyyyyyyyyy...
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Nikas
Level 1
drink drank drunk
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« Reply #1932 on: April 24, 2014, 02:10:19 PM » |
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Pipes are fun! Man, you are master.
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TobiasW
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« Reply #1933 on: April 24, 2014, 04:45:51 PM » |
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Paged for the second time now. Has this happened before?
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SolarLune
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« Reply #1934 on: April 26, 2014, 12:34:24 AM » |
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Enemieeessssss for Gearend (still a WIP)
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Cellusious
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« Reply #1935 on: April 26, 2014, 11:57:44 AM » |
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« Last Edit: April 26, 2014, 02:09:18 PM by Cellusious »
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SolarLune
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« Reply #1936 on: April 26, 2014, 03:17:07 PM » |
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^ Yes, please. Do you actually move, or is movement completely controlled by gun recoil?
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Cellusious
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« Reply #1937 on: April 26, 2014, 04:42:18 PM » |
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^ Yes, please. Do you actually move, or is movement completely controlled by gun recoil?
both
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Impmaster
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« Reply #1938 on: April 26, 2014, 09:18:17 PM » |
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Looks like a pretty generic shooter in terms of gameplay, but the art looks great!
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Rib3rt
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« Reply #1939 on: April 27, 2014, 01:56:05 AM » |
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Hi @All, This is my firs post, and also the first time that i show in a forum a GIF from my Avoid 'Em All an in late stage of development deck-building rogue-like for iOS and Android for now. The tileset isn't definitive, i'm in search of an artist for that. The cards design instead, is almost done(at least where the illustration is final)... i think... Every opinion is welcome Thanks
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