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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206400 times)
Azure Lazuline
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« Reply #2660 on: September 15, 2014, 04:59:54 AM »



Testing a new boss in Copy Kitty! The projectiles are semi-randomized each time, but it always gets the drills.
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Geti
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« Reply #2661 on: September 15, 2014, 05:10:07 AM »


WIP commando stuff, knife is very satisfying. Smoke blocks field of view for enemies (though not particles).
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primaerfunktion
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« Reply #2662 on: September 15, 2014, 05:18:20 AM »

Some tank production and destruction.

« Last Edit: September 15, 2014, 11:26:40 AM by primaerfunktion » Logged

RK3000 - A city destruction game inspired by Godzilla and Megazords.
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initials
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Initials


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« Reply #2663 on: September 15, 2014, 05:31:36 AM »



From the game Four Chambers of the Human Heart http://initials.itch.io/fourchambers
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Initials
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Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
tuaarita
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« Reply #2664 on: September 15, 2014, 06:44:52 AM »

I need validation on my Teleglitch clone (art provided by google)

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madpoet
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« Reply #2665 on: September 15, 2014, 12:33:07 PM »





Please vote on Steam Greenlight:

http://steamcommunity.com/sharedfiles/filedetails/?id=244198767
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SolarLune
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It's been eons


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« Reply #2666 on: September 15, 2014, 01:47:59 PM »

^ Wow, that looks interesting. A plane game where you take down bosses, huh... Nice!

@tuaarita - Looks pretty close to the original!

@initials - Really nice tileset!

@primaerfunkton - Hah, looks like the spirit of Blast Corps lives on. Nice!

@eigenbom - Great looking tiles, as usual!
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Franklin's Ghost
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« Reply #2667 on: September 16, 2014, 05:56:20 AM »

Those look great guys.

Liking the look of the big boss madpoet and can imagine they'd be fun to take down. Would be interesting if you could release a grapple from behind and wrap a rope around it to slow it down.

Been working on a new project where you're able to interact with the figure using touch gestures. Swipes, taps and gestures on different body parts cause different reactions. Was thinking of starting a devlog for it.

Head Tap reaction
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One Happy Giant
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« Reply #2668 on: September 16, 2014, 06:55:47 AM »



Recently got tile map collision detection working. Slow and steady. Next up is walking to other areas.
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rj
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« Reply #2669 on: September 16, 2014, 07:15:57 AM »

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Forstride
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« Reply #2670 on: September 16, 2014, 03:40:18 PM »

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muki
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« Reply #2671 on: September 16, 2014, 06:53:08 PM »

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Zack Bell
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« Reply #2672 on: September 17, 2014, 02:02:25 PM »

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Gagz9k
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« Reply #2673 on: September 17, 2014, 03:05:07 PM »

A quick game for LD30 Smiley Still polishing a few thing (like the falls) in our spare time.


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TeeGee
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« Reply #2674 on: September 18, 2014, 06:56:46 AM »

Adding adorable mouse-over reactions:

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Tom Grochowiak
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primaerfunktion
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« Reply #2675 on: September 18, 2014, 07:08:51 AM »

I noticed that there are a couple frames of twerking in the death animation I worked on.


That's what it looks like in game.
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RK3000 - A city destruction game inspired by Godzilla and Megazords.
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tuaarita
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« Reply #2676 on: September 18, 2014, 08:27:42 AM »



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BomberTREE
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« Reply #2677 on: September 18, 2014, 09:29:35 AM »

@tuaarita
Set that bullet creation position to the gun  Kiss
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Sik
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« Reply #2678 on: September 18, 2014, 09:48:40 AM »

Actually, if you pay attention the bullets do spawn at the gun's tip... it's just that the trails are behind them and thereby end up behind the gun when spawned.
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alvarop
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« Reply #2679 on: September 18, 2014, 09:50:48 AM »

Start the trail later maybe? Because it does look a little bit off (even if it might be realistic? but not sure).
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i make games that can only ever be played once on http://throwaway.fun
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