Azure Lazuline
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« Reply #2660 on: September 15, 2014, 04:59:54 AM » |
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Testing a new boss in Copy Kitty! The projectiles are semi-randomized each time, but it always gets the drills.
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Geti
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« Reply #2661 on: September 15, 2014, 05:10:07 AM » |
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WIP commando stuff, knife is very satisfying. Smoke blocks field of view for enemies (though not particles).
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primaerfunktion
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« Reply #2662 on: September 15, 2014, 05:18:20 AM » |
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Some tank production and destruction.
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« Last Edit: September 15, 2014, 11:26:40 AM by primaerfunktion »
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initials
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« Reply #2663 on: September 15, 2014, 05:31:36 AM » |
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From the game Four Chambers of the Human Heart http://initials.itch.io/fourchambers
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Initials VFX/Games/Music Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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tuaarita
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« Reply #2664 on: September 15, 2014, 06:44:52 AM » |
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I need validation on my Teleglitch clone (art provided by google)
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madpoet
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« Reply #2665 on: September 15, 2014, 12:33:07 PM » |
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SolarLune
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« Reply #2666 on: September 15, 2014, 01:47:59 PM » |
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^ Wow, that looks interesting. A plane game where you take down bosses, huh... Nice!
@tuaarita - Looks pretty close to the original!
@initials - Really nice tileset!
@primaerfunkton - Hah, looks like the spirit of Blast Corps lives on. Nice!
@eigenbom - Great looking tiles, as usual!
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Franklin's Ghost
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« Reply #2667 on: September 16, 2014, 05:56:20 AM » |
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Those look great guys. Liking the look of the big boss madpoet and can imagine they'd be fun to take down. Would be interesting if you could release a grapple from behind and wrap a rope around it to slow it down. Been working on a new project where you're able to interact with the figure using touch gestures. Swipes, taps and gestures on different body parts cause different reactions. Was thinking of starting a devlog for it. Head Tap reaction
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One Happy Giant
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« Reply #2668 on: September 16, 2014, 06:55:47 AM » |
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Recently got tile map collision detection working. Slow and steady. Next up is walking to other areas.
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rj
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« Reply #2669 on: September 16, 2014, 07:15:57 AM » |
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Forstride
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« Reply #2670 on: September 16, 2014, 03:40:18 PM » |
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muki
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« Reply #2671 on: September 16, 2014, 06:53:08 PM » |
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Zack Bell
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« Reply #2672 on: September 17, 2014, 02:02:25 PM » |
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Gagz9k
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« Reply #2673 on: September 17, 2014, 03:05:07 PM » |
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A quick game for LD30 Still polishing a few thing (like the falls) in our spare time.
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TeeGee
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« Reply #2674 on: September 18, 2014, 06:56:46 AM » |
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Adding adorable mouse-over reactions:
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primaerfunktion
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« Reply #2675 on: September 18, 2014, 07:08:51 AM » |
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I noticed that there are a couple frames of twerking in the death animation I worked on. That's what it looks like in game.
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tuaarita
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« Reply #2676 on: September 18, 2014, 08:27:42 AM » |
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BomberTREE
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« Reply #2677 on: September 18, 2014, 09:29:35 AM » |
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@tuaarita Set that bullet creation position to the gun
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Sik
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« Reply #2678 on: September 18, 2014, 09:48:40 AM » |
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Actually, if you pay attention the bullets do spawn at the gun's tip... it's just that the trails are behind them and thereby end up behind the gun when spawned.
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alvarop
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« Reply #2679 on: September 18, 2014, 09:50:48 AM » |
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Start the trail later maybe? Because it does look a little bit off (even if it might be realistic? but not sure).
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