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April 25, 2024, 05:19:21 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206337 times)
Schoq
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« Reply #3080 on: November 23, 2014, 09:36:35 AM »

why's he doing squats
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s-spooky g-g-ghosts
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« Reply #3081 on: November 23, 2014, 10:49:50 AM »

why's he doing squats
why aren't you yet?
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« Reply #3082 on: November 23, 2014, 10:23:44 PM »

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gambrinous
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« Reply #3083 on: November 25, 2014, 04:12:52 PM »





« Last Edit: November 25, 2014, 05:24:29 PM by gambrinous » Logged

diest
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« Reply #3084 on: November 25, 2014, 05:55:36 PM »

Something I've been working on recently



This is real nice looking.  Do you have a link to the development yet?

Yea you can see more on my tumblr diestware.tumblr.com

I plan to start a devlog here once I get more worked out
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Gradir
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« Reply #3085 on: November 25, 2014, 06:40:33 PM »

player character,



and a retarded walking animation of one of the enemies Smiley



for our entry in the Indies vs PewDiePie 72h game jam! it was madness, but fun!

huehue...  Mock Anger

the game:
http://jams.gamejolt.io/indiesvspewdiepie/games/the-adventures-of-maya/40036
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The Translocator
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« Reply #3086 on: November 25, 2014, 06:44:37 PM »

I'm making a game about finding and abusing glitches.
Proof I know what I'm doing:


 Wink

May or may not keep this.
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oodavid
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« Reply #3087 on: November 26, 2014, 02:27:45 AM »

Prototype Inverse Kinematics Rig for "The Malignant Fingerer" an AI foe that randomly appears to fuck with your game...

"oh you spent a long time on that molecule? LET ME HELP"

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« Reply #3088 on: November 26, 2014, 08:41:30 AM »

Not sure if this thing is ready...

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joeyspacerocks
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« Reply #3089 on: November 26, 2014, 12:51:17 PM »

Cheeky cross-post from my devlog - working on an intro level where you play as the hero, Horatio prior to being transformed by The Machine ...


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The Translocator
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« Reply #3090 on: November 26, 2014, 12:54:15 PM »

His head is still pretty big after losing his brain.  Cheesy
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Howard Day
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« Reply #3091 on: November 26, 2014, 01:23:16 PM »


What's this? Procedural facial animation and lipsyncing in Unity on a character? Yep, actually it's very simple. Now I just need to con someone into doing voice work for me.
http://www.wingsofstnazaire.com/FaceAnim/FaceAnim.html
This system takes any audiofile and turns it into an animated face. I'm adding support for emotions based on the name of the audio file being played.
This will be used as the comms screen in Wings of Saint Nazaire. There will be variations for all human pilots, capitalships and contacts.
Many thanks to Ben Chandler for the character artwork!
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Main Art guy on Wings of St Nazaire, here's our Devlog, and my Personal Website. SPACESHIP!
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« Reply #3092 on: November 26, 2014, 01:28:04 PM »

His head is still pretty big after losing his brain.  Cheesy

I'm just impressed you could tell that was a brain Smiley not my finest artistic moment ...
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Nikas
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« Reply #3093 on: November 26, 2014, 01:32:56 PM »

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« Reply #3094 on: November 26, 2014, 03:56:55 PM »

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Geti
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« Reply #3095 on: November 26, 2014, 07:12:13 PM »

What's this? Procedural facial animation and lipsyncing in Unity on a character?
niiiiice
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« Reply #3096 on: November 27, 2014, 04:53:51 AM »

I don't want to spam this thread by posting a reply to every single one of you...
But everything I see on this page makes me moist Kiss
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primaerfunktion
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« Reply #3097 on: November 27, 2014, 02:21:51 PM »

I recently implemented jets and forgot to remove them when they are destroyed so there has been some jet bowling happening.

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RK3000 - A city destruction game inspired by Godzilla and Megazords.
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gimymblert
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« Reply #3098 on: November 27, 2014, 02:45:16 PM »

it's a feature
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The Translocator
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« Reply #3099 on: November 27, 2014, 08:21:22 PM »

Just make them slow down and possibly have them explode again after each collision.  Beer!
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