Kinaetron
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« Reply #20 on: April 04, 2013, 04:37:56 AM » |
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Glad to see you working on your own stuff again
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Life sucks and then you die.
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Uykered
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« Reply #21 on: April 04, 2013, 03:14:34 PM » |
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This looks cool! I was secretly hoping it would be a high-res roguelike since you're so good at graphics.
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Conker534
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« Reply #22 on: April 04, 2013, 03:27:40 PM » |
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so I'd like to share them in the interest of helping out other Game Maker users like me who are still learning how to program well.
I would really enjoy that. Anyways this looks neat i'll keep my eye on it.! :D
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eigenbom
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« Reply #23 on: April 04, 2013, 03:33:05 PM » |
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i too will eyeball this
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Joshua
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« Reply #24 on: April 05, 2013, 09:06:36 AM » |
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I'm definitely watching this! I really appreciate your write ups on techniques and algorithms.
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Connor
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« Reply #25 on: April 06, 2013, 06:45:36 PM » |
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happymonster
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« Reply #26 on: April 06, 2013, 11:53:56 PM » |
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I'm also looking forward to what happens with this, and seeing some of your great artwork.
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Ashkin
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« Reply #27 on: April 07, 2013, 01:47:37 AM » |
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A hole still aches in my heart where Archer once rested. Will this fill the gap? We shall see.
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Franklin's Ghost
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« Reply #28 on: April 08, 2013, 10:14:15 AM » |
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Just posting so I can keep track of this. Don't want to miss out on a new Gabriel project.
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happymonster
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« Reply #29 on: April 11, 2013, 09:37:43 AM » |
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I'm confused, I thought all the graphics would be made out of Hexels?
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CVaseTYb!!
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« Reply #30 on: April 11, 2013, 01:31:31 PM » |
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the character sprites look great, i didn't realize how detailed they were until that last zoomed in screen
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Uykered
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« Reply #31 on: April 11, 2013, 03:56:55 PM » |
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Looks fantastic!
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mushbuh
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« Reply #32 on: April 11, 2013, 04:51:45 PM » |
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happymonster
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« Reply #33 on: April 12, 2013, 01:51:16 PM » |
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I was hoping you could make the game without the tiled look that rogue like's often have?
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melos
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« Reply #34 on: April 12, 2013, 09:36:06 PM » |
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how much music/what kinda music? what kinda feels do you have in your head for the game ? is this the final art style etc
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play hydlide 2
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st33d
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« Reply #35 on: April 13, 2013, 01:22:30 AM » |
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I was hoping you could make the game without the tiled look that rogue like's often have? It's on a grid mate. Grids are implicitly tiles. Might as well ask him to do it all in circles. (yes I've played HyperRogue, it's still technically hex tiles)
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happymonster
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« Reply #36 on: April 13, 2013, 02:32:22 AM » |
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No, I meant with more art to hide the tile nature.
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happymonster
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« Reply #37 on: April 13, 2013, 08:38:17 AM » |
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Those creatures look very nice - unusual designs as well, not the typical D&D style. I like the way they look almost rendered at small size. Do they all look as sketchy as the snail at the original size? I wonder if that would work for me..
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Ashkin
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« Reply #38 on: April 13, 2013, 01:03:24 PM » |
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Man, I keep missing streams... Timezoooooonessssss.
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Ashkin
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« Reply #39 on: April 13, 2013, 01:19:05 PM » |
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Pretty sure I'm UTC+12, but don't bother trying to schedule the streams around me- I'll just hope I get lucky.
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