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1042657 Posts in 42230 Topics- by 33854 Members - Latest Member: Roguluster

September 15, 2014, 11:22:49 PM
TIGSource ForumsFeedbackDevLogsCloudface: 100% Guaranteed Game
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Author Topic: Cloudface: 100% Guaranteed Game  (Read 80578 times)
siskavard
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« on: May 04, 2013, 08:54:19 PM »



Cloudface: 100% Guaranteed Game is a hand-animated 2D platformer with graphics and humour inspired by games like Earthworm Jim & the Warioland series. You control a cheerful business-cloud on a quest to save his important documents. Use weather-based powerups & manipulate enemy abilities to solve puzzles.


@barley
is the programming. ( Unity )

@calum is the soundtrack.

@siskavard is the artwork / animation.

@cloudfacegame

We're on IndieDB!







6/28/2013 - Our first playable build!

7/24/2013 - Second public build!





Web (Requires the Unity player)

Windows






Area/Level mock-ups:
 Pixel 30
Pixel 30
[p]
Pixel 30
Pixel 30
« Last Edit: April 29, 2014, 08:57:26 PM by siskavard » Logged

SoulSharer
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« Reply #1 on: May 04, 2013, 10:16:16 PM »

Wow, character looks great, love the smooth and energetic animations as well. Also you are inspired by Earthworm Jim, definitely following.  Addicted
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Impmaster
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Scary, isn't it?


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« Reply #2 on: May 05, 2013, 12:49:33 AM »

Mahgad. CloudFaceMan. Must folloow.
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Panurge
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« Reply #3 on: May 05, 2013, 12:50:45 AM »

Looks fun. Loads of character in that, um, character. I hope you find a programmer.
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mindbrk;
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« Reply #4 on: May 05, 2013, 06:08:24 AM »

I love the cartoon style  Kiss

If you can't find a programmer, try something like GM or Stencyl, it's pretty easy to learn.
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poe
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« Reply #5 on: May 05, 2013, 06:11:05 AM »

I love the cartoon style  Kiss

If you can't find a programmer, try something like GM or Stencyl, it's pretty easy to learn.


If you do that I can help you here or there. As I already said, the animation is really awesome.
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siskavard
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« Reply #6 on: May 05, 2013, 07:17:12 AM »

@Yaroslav, @Impmaster, & @Panurge: Thanks !

I love the cartoon style  Kiss

If you can't find a programmer, try something like GM or Stencyl, it's pretty easy to learn.


If you do that I can help you here or there. As I already said, the animation is really awesome.

I actually have a copy of GM, and although I've spent some time in it poking around, I am far too non-technical & impatient to ever think I could make a game on my own with it. Cloudface is my spare time project, & what little time I have I don't want to be stumbling around, wrestling a program into submission & making THE SLOWEST progress. I just don't have the brain for it. That's why I make draws  Durr...?

The past couple weeks I've been doing exploratory environment & enemy sketches. Here's a few randomocities from that.



These next couple weeks I'm going to try and solidify the overarching story. The story in Cloudface will be pretty minimal, akin to the 'storylines' from the canon SMB games. I hate when games are all story and no game, so I want to keep it extremely minimal so you can just jump in and start playing.

« Last Edit: May 25, 2013, 07:40:42 AM by siskavard » Logged

mushroomized
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haha im tired


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« Reply #7 on: May 05, 2013, 08:20:46 AM »

if you need any programmy help if you decide to use flashpunk - ill send you a prototype platforming game source
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siskavard
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« Reply #8 on: May 05, 2013, 08:31:52 AM »

if you need any programmy help if you decide to use flashpunk - ill send you a prototype platforming game source

That might be neat to mess around with. Is that for CS3?
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Magnesium Ninja
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Injecting you with happiness.


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« Reply #9 on: May 05, 2013, 09:08:16 AM »

Love the character!
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mushroomized
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« Reply #10 on: May 05, 2013, 09:53:03 AM »

if you need any programmy help if you decide to use flashpunk - ill send you a prototype platforming game source

That might be neat to mess around with. Is that for CS3?
http://www.mushbuh.com/mushroom/ flashy flash dladhasdashflk
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Calum Bowen
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« Reply #11 on: May 05, 2013, 10:55:27 AM »

I'm going to somehow convince Calum Bowen to do the music for this. OH I WILL

i am convinced!
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siskavard
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« Reply #12 on: May 05, 2013, 11:28:07 AM »

I'm going to somehow convince Calum Bowen to do the music for this. OH I WILL

i am convinced!





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mushroomized
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« Reply #13 on: May 05, 2013, 03:10:09 PM »

Hey - send me the spritesheet of the cloudguy and I will try to just clone whats in that screenshot
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siskavard
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« Reply #14 on: May 05, 2013, 03:22:14 PM »

So I posted on reddit for a programmer & surprisingly got a handful of people interested. I did not expect anyone to reply. Right now I'm just trying to figure out who to work with.

Hey - send me the spritesheet of the cloudguy and I will try to just clone whats in that screenshot

Sure!

« Last Edit: June 10, 2013, 07:33:27 PM by siskavard » Logged

barley
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« Reply #15 on: May 05, 2013, 03:41:16 PM »

Ah! If you still need a programmer at all I will do itttt. This looks like it would be amazing to work on.
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siskavard
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« Reply #16 on: May 05, 2013, 04:15:26 PM »

What language(s) do you use, Barley?

ALSO: What's the etiquette for programmers? Do you call programmers coders? Or is that what old people call programmers? Is it interchangeable?
Oh man,

I hope I didn't offend any coders..

PROGRAMMERS GAH!
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kitheif
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« Reply #17 on: May 05, 2013, 04:40:36 PM »

I LOVE the design in that concept art, very mystical.  Kiss
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barley
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« Reply #18 on: May 05, 2013, 04:40:52 PM »

I'm pretty familiar with AS3 and python, and I've done some game stuff before in Java and C#, as well as Android stuff in Java. I don't have any problems learning new languages and libraries/engines if need be.

And coder/programmer/lord are all fine

Tongue
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siskavard
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« Reply #19 on: May 05, 2013, 05:31:53 PM »

@kitheif Thank you!

Barley, if you can do anything with those sprites I'd love to see it. Although for the actual game I think using vector images is ideal, for zooming in and out of the playfield & for cut scenes as I'm using Flash for everything. But I don't know how any of that works coding-wise.
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