Just put up build 0.1.2.
WebWindows downloadLinux downloadBig news in this build is the attachment system is back.
Attachments:
- each plane can have up to 10 attachments (just an arbitrary limit)
- attachments can contain other attachments, so essentially it is unlimited, however I have not done extensive stress testing
- setting them up should be fairly self explanatory once you get into the editor
- the 'spawn on load' toggle is there so you can get attachments like the gif below without having to build planes way off the ground
- see the controls menu for how to operate them
Other minor changes:
- added a stall indicator - this goes off if a wing has "stalled", which means the angle of attack is past a certain threshold and the wing no longer generates suitable lift. Unfortunately this will also go off with certain builds if wings are placed in unnatural ways
Not sure what to do about that yet.
- exposed the "breakable" toggle in the editor, so you can now control which components can break. If you have a plane with all components unchecked you can fly head first into the wall and keep going
Kinda fun to play with. I noticed a couple user built planes that were prone to breaking so this should help with that too.
- planes are downloaded on demand now as opposed to one big chunk. I need to address the way they are saved before I think about changing it back. Much faster initial load now, however there is a very small delay when looking at the different planes.
The sky is the limit...
...with this attachment stuff, even in its current state. These gifs with missiles are good to test the system with but they are far from creative. There's also still some usability stuff to figure out and improve, both in game and in the editor. I like where it is at though, it seems quite flexible and stable.
edit:
I should add a few notes on some things that might not be obvious:
- flight controls (throttle, pitch, etc) only affect the current plane
- you can use the tab key to cycle between attachments on a plane
- while you are active on an attachment, the flight controls will manipulate that plane
- for example, in the 2nd gif in this post there is an elevator on the bomb below. I could have switched to that attachment and tried to fly the plane as a whole with that elevator, but given the size and location of it it probably wouldn't have been very effective.
- the plane is still treated as a whole unit as far as the physics is concerned, so there is some really cool stuff that can result from this
edit 2:
and I already see a bug with the new build... if you click a plane and it doesn't show up and then everything else stops showing up, just hit play and it will reset. I think I already see the problem and will fix asap!