Hello everybody! Project Wormhunter is an action RPG game where you hunt down worms and will hunt other creatures.
The first version of Wormhunter, the name is not final, was created for Ludum Dare: Beneath the Surface. It was the first time working together on a game for Dick Poelen and myself. We took inspiration from Dune, Tremors, Monster Hunter and the Maasai. We gotten a lot of positive reactions during Ludum Dare which was great. There was still room for improvement. The AI of the worm was not so great and the code was a mess.
After Ludum Dare I reworked the AI of the worm and refactored the code for two months. Each new version of Wormhunter was released as part of One Game a Month. Now we are at the point where the core of Wormhunter is solid enough to start working on the subsystems on top of the core.
The first subsystem will add missions to the game. For picking up missions there will be a hub town. The player will walk to a NPC and pick up the mission of the NPC. The player will kill the target of the mission and return to the hub for a new mission. This will be repeated till all missions are done and the game is beaten ( at least this version of the game ).
Wormhunter can also be build for the Playstation Vita. Unity made this really easy to do. It plays really wel on the PS Vita. During the development of Wormhunter I used a controller as input for the most part. It is still playable with a keyboard on the PC. You can also do local coop if you have a controller hooked up to the PC.
The StoryThere is a story, but no introduction story is written yet. This story will be posted here when it is done.
The TODO listVillageVillagerWaterAnimations done:
• Edges
• Waves
Animations WIP:
• None
Hit boxes done:
• None
Hit boxes wip:
• Body (temp boxes placed)
Desert JunkBug in code:
• There is no check if junk is placed in a house/village, water or in a desert wall.
PlayerControls WIP:
• Controller
◦ Missions (display accept button for PS4/Vita and Xbox One)
Testing:
• Player 2 controls
Hippo EnemyAnimations WIP:
• G****
• Death
Hit boxes WIP:
• AOE attack on ground
Code WIP:
• Screen shake, must also be based on distance between Hippo and active player.
Testing:
• Player 2 on the attack alone, player 1 is no more.
• Player 1 and 2 on the attack.
Normal/Hard WormAnimations WIP:
• G****
Bugs in code:
• Worm does not retreat before moving to the player when attack. Bug in mood change.
Poison WormPoison poleEnemy XNone, work not started yet.
Enemy YNone, work not started yet.
Enemy ZNone, work not started yet.
Sub-systemsDesert generatorBug in code:
• None, work not started yet.
Village generatorMissions generatorAnimations/Frames WIP:
• Accept button, controllers (PS4, PS Vita, Xbox one)
• Accept button, keyboard
• Mission Accepted icon
Bug in code:
• When moving away from NPC when mission is accepted; the icons are not remove. Happend because another bug was fixed.
WIP:
• After killing the enemy for the mission, the player should be called back to the village.
• Only the active player may accept missions.
Reward system/generatorNone, work not started yet.
Screen shakeMusic systemNone, finished for next public release.
Needs a bit more testing!!!
The teamDick PoelenDick is working from the beginning on Wormhunter together with me. He created all the assets for the game. He and me are always talking about the gameplay and how we can improve it. Follow him on Twitter @dickpoelen
https://twitter.com/dickpoelenMartijn ThorigI am the coder of the game. I am spending a lot of time on making maintainable code and making sure the gameplay does not change. I will be updating this devlog and also post little updates on Twitter @smallgaming
https://twitter.com/smallgamingIn the mediahttp://www.gamer.nl/achtergrond/475842/doe-het-zelf-maar-wormhunter-kat-en-muis-spel-met-wormenhttp://www.pcgamer.com/2014/05/31/the-best-free-games-of-the-week-28/Downloads v 1.6Windows
https://www.dropbox.com/s/ixl4gx918kky8zn/Wormhunter-Windows-v1.6Prototype.zipMac
https://www.dropbox.com/s/p3xrrht68nbgpuu/Wormhunter-Mac-v1.6Prototype.zipLinux
https://www.dropbox.com/s/nmx662v7ac9q9lo/Wormhunter-Linux-v1.6Prototype.zipAdded TODO list for project.