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TIGSource ForumsFeedbackDevLogsEitr - [ Action RPG ] [E3 Trailer released!]
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Derity
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« on: August 07, 2014, 08:26:28 am »

 
www.EitrTheGame.com




"Eitr" is from Norse mythology, it is a black poison substance that corrupts whoever or whatever it comes into contact with. The story of the game is based around the world tree, Yggdrasil, the connector of the 9 Norse worlds, which becomes poisoned with Eitr, spewing darkness into each world.



- Walk and run cycles.


- Cutscene Artwork

Eitr is an Action RPG which takes inspiration from games such as Path of Exile, Dark Souls and Diablo. The game will be challenging and require timing and precision to progress through the environments. Players will need to use a combination of blocking, combos, buffs and positioning to succeed in battle.




- Some GIF's of our combat system.

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PRESS COVERAGE

Some of the articles I've picked out that journalists have written about Eitr! *gasp*

PC GAMER
"An isometric action RPG with incredible pixel art."

Rock, Paper, Shotgun
"Even at this early stage, it feels great"

Escapist Magazine
"This is definitely the sort of game I could see myself spending hours playing"

Destructoid
"Eitr. Well, this looks lovely."


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Stress testing with a screen full of Scrubs!


First Fan Art!?

(http://vaernim.deviantart.com/)


Touched by Eitr...


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DEVWATCH / UPDATES

First Jotunn design!

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Please post any opinions, feedback and criticism you have, it will all be greatly appreciated.
We hope you feel as excited as we do about Eitr, we can't wait to show you more!

Please Follow, Like, Rate and Share us on Steam Concepts!

« Last Edit: August 09, 2015, 02:03:51 am by Derity » Logged

s-spooky g-g-ghosts
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« Reply #1 on: August 07, 2014, 08:34:05 am »

This looks awesome, but holy crap is your artist going to have a lot of work Screamy
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Gueib
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« Reply #2 on: August 07, 2014, 08:57:07 am »

Irkalla tier artwork here. +1 for Action RPG.

One minor thing is: I think the animation for the upward strike a bit weird. Might just be me, tho.
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Derity
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« Reply #3 on: August 07, 2014, 09:22:16 am »

Haha,thanks.

You're correct, it is the animation for when her attack is repelled by a shield, we're using frames from the attack animation to do this and I actually forgot to remove the slash effect from it before posting it here - good eye sir!
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dancing_dead
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« Reply #4 on: August 07, 2014, 09:27:49 am »

looks alright, sounds even better. I hope the plot goes to places with a mythological setup like that.

it does vaguely remind me of darksiders 2, tho... the plot part, that is.
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Derity
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« Reply #5 on: August 07, 2014, 12:42:21 pm »

Thanks dancing_dead, though I haven't played Darksiders 2 yet unfortunately!

Small update, here's her out of combat walk cycle!

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beeglebug
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« Reply #6 on: August 07, 2014, 01:12:04 pm »

wow, that sure is some purdy pixel art. will be keeping an eye on this.
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ndke
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« Reply #7 on: August 07, 2014, 01:16:33 pm »

Fantastic, the art and the animations are beautiful!
Are you going to add special abilities the player can learn while playing the game?
I'm going to keep an eye on this.
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clockwrk_routine
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« Reply #8 on: August 07, 2014, 01:24:39 pm »

nice!
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Derity
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« Reply #9 on: August 07, 2014, 04:00:52 pm »

Fantastic, the art and the animations are beautiful!
Are you going to add special abilities the player can learn while playing the game?
I'm going to keep an eye on this.

Thank you!  Beer!

In answer to your question, yes! We'll post more information on this in the near future, but I can tell you that there will be active, passive and aura-style abilities.  Smiley
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tieTYT
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« Reply #10 on: August 07, 2014, 10:03:49 pm »

Looks really cool, I'd be interested in trying it out. 

The movement kind of looks like you're stuck where you're standing and you move slowly.  Perhaps you could implement a forward dash and backdash (if that's not already there).  This is how a lot of fighting games work. 
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Henry_Oswald
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« Reply #11 on: August 07, 2014, 11:21:59 pm »

Wow, this looks awesome. I love Shield Maiden's design. That dress is rocking!
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TautNerve
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« Reply #12 on: August 07, 2014, 11:34:35 pm »

Really great stuff!
Following this with much anticipation.
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Blambo
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« Reply #13 on: August 07, 2014, 11:58:00 pm »

i love her dress/coat
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NinjaCodeStudio
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« Reply #14 on: August 08, 2014, 01:07:40 am »

Hi!! this game looks prety good! We love the high-precision-pixel art! Our art-team are impressive with your work. When the playable-alpha? If you want, we can probe and test the game for feedback.


Good work!!
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« Reply #15 on: August 08, 2014, 02:55:46 am »

I like where this is going! Smiley
Will keep an Blink on this.
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Derity
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« Reply #16 on: August 08, 2014, 06:48:46 am »

i love her dress/coat

Thank you BLAMBO, I've seen your work on 9 monsters, really top notch art!  Wizard

Looks really cool, I'd be interested in trying it out. 

The movement kind of looks like you're stuck where you're standing and you move slowly.  Perhaps you could implement a forward dash and backdash (if that's not already there).  This is how a lot of fighting games work. 

Cheers!

A small note on your observation on movement speed, during the examples I have shown I was blocking a lot I really wanted to show off our block exchange combat system, in Eitr blocking drastically reduces your movement speed aswell as enemies movement speeds. When you're not blocking you are able to move at a faster pace, you can also run too!

I'll post up her run cycle later today. Smiley

I'll get back to you on dashing soon.  Well, hello there!
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Derity
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« Reply #17 on: August 08, 2014, 10:04:50 am »

Heres her run cycle.

« Last Edit: September 26, 2014, 02:36:14 am by Derity » Logged

tieTYT
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« Reply #18 on: August 08, 2014, 12:23:33 pm »

I'm only being picky because it looks so good already: I find it weird that her sword arm doesn't move when she's running.  That doesn't look natural. 

Also, the image doesn't really give me an indication of the distance you move, just the way you look while you move. 
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ndke
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« Reply #19 on: August 08, 2014, 12:35:05 pm »

Looks great already.
Just one thing though: it looks a bit strange to me that when she's running the dress is not moving...
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