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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)C# framework?
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Wlad
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« on: October 12, 2014, 01:55:37 AM »

Hi,

I have made few games in Java using Slick2D framework. Alas Slick2D is not updated for quite a while so I would like to try some alternative. I would also like to learn some C#, so it would be nice if I could combine this to requests together. Do you know something similar to Slick2D in C#?  Thanks Smiley (I have Visual Studio 2013 from school.)
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Adam_
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« Reply #1 on: October 12, 2014, 02:06:27 AM »

You might want to take a look at Duality, which also has a Devlog thread here Smiley

It's a 2d game framework backed by OpenGL and written entirely in C#. The source is fully available and even without it, the main goal was to design a modular and extensible framework. It also comes with a visual editor and features hot-reloading of assets and code to shorten iteration times in your workflow. Here's a tutorial for you to get started and here are some more, in case you're interested!

Disclaimer: I am the author of that framework.
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Wlad
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« Reply #2 on: October 12, 2014, 02:26:04 AM »

Thanks, I will surely take a look when a I find some free time.  Coffee
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DocProctopus
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« Reply #3 on: October 18, 2014, 12:58:00 PM »

I haven't used it but MonoGame is pretty popular and powerful; it was used for Bastion and Towerfall, among others. Unity 3D's 2D tools are also pretty good at this point and can be used with C#; there's always the Futile plugin if you don't like the editor and want a more code-centric approach.
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ericmbernier
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« Reply #4 on: October 20, 2014, 09:53:28 AM »

There is also Otter, inspired by FlashPunk. It isn't quite yet at version 1.0, but it is close.
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