looking for advice on this, I don't really know much about 3d art.
So I have a tileset, currently divided into small pieces like so:
It's pretty much just a beveled cube divided into quarters and then modified to each shape. They will be joined into the full tiles I need and then imported to Unity where I have a tile manager system.
So, I'm making sort of a 2.5d platformer and I need to make a tiling texture as well as normal maps (I want the edges of the tiles to be very smooth looking).
Do I make one quarter of the texture and then use mirror modifiers to make them tile? how do I make the normal maps for smoothness? guh, so many questions. What do I do here?
I'm using Blender, I figure I'll just follow some tutorials for the whole baking normal maps part, but I'm confused about what to do in relation to using mirrors and optimizing and whatnot.
Can I use the same normal map texture for each corner? but then use a different diffuse texture as well?