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TIGSource ForumsCommunityDevLogsTRACKVERSE Alpha v0.1 now out for download @ trackverse.net
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Author Topic: TRACKVERSE Alpha v0.1 now out for download @ trackverse.net  (Read 16204 times)
yapdakilla
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« on: February 18, 2009, 08:01:14 PM »

Hi guys,

Just to let you know that TrackVerse Alpha v0.1 is finally ready for download :D. It is still an early work in progress but the player will be able to build their own tracks and race on LAN or internet play provided that they know the host's IP address. To download it visit http://trackverse.net/

Don't forget to visit the Tutorials and FAQs sections for more info.

=============
About TrackVerse
=============

TrackVerse is a game about building your own dream tracks and racing on them with friends. Build tracks from different building block themes. Customize your own racing gameplay rules to make your own race experience unique! Currently in alpha stage version 0.1, TrackVerse is still a work in progress with many more updates and theme packs coming along the way and does not in any way represent the final quality or polish. What you see is what you get. Feel free to provide feedback on helping us improve the game.

Currently available theme packs:

    City theme pack
    Post apocalyptic theme pack
    Cartoon theme pack
    Sunken city theme pack

« Last Edit: April 29, 2012, 05:31:49 AM by yapdakilla » Logged

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Kegluneq
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« Reply #1 on: February 18, 2009, 08:09:19 PM »

Wow that is one beautiful looking game! I hope it works out for you!
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Hempuliā€½
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« Reply #2 on: February 19, 2009, 03:57:32 AM »

Looks awesome! But that is one hecka long track, took over 3 minutes for one lap! :D
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increpare
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« Reply #3 on: February 19, 2009, 04:07:55 AM »

looks good, reminds me of megarace a little, heh
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null & void
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« Reply #4 on: February 19, 2009, 04:11:25 AM »

SO PRETTY. Keep us updated on it, I wanna play this sooo bad!
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Alex May
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« Reply #5 on: February 19, 2009, 04:33:26 AM »

looks good, reminds me of megarace a little, heh
Haha, a classic game that would have been absolutely nothing without its presenter.

If you guys can get a megarace-style presenter in there, definitely do it :D

edit: as for the video, I think it needs more speed to it! Maybe this is why it reminds stephen of megarace - that game was fairly slow paced. It looks lovely though, in terms of art, the way the shadows fade in is slightly disconcerting - maybe use some kind of low res shadows for further-off objects? In terms of track design, I'd like to see some more interesting tracks than most race games, maybe with some big open areas or lots of splits and rejoins and stuff.
« Last Edit: February 19, 2009, 04:38:39 AM by Alex May » Logged

LtJax
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« Reply #6 on: February 19, 2009, 04:49:44 PM »

This looks awesome. What tech are you using for that?
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yapdakilla
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« Reply #7 on: February 19, 2009, 07:08:12 PM »

Hi guys thanks for the feedback so far.

Looks awesome! But that is one hecka long track, took over 3 minutes for one lap! :D

The craft speed has been lowered to make it easier to record the vid otherwise I'll be bumping into corners everywhere I go. Also we'll be making shorter and smaller tracks as well.

SO PRETTY. Keep us updated on it, I wanna play this sooo bad!

Definitely, once we're done with the first level it will be released for free for testing. Smiley

looks good, reminds me of megarace a little, heh
Haha, a classic game that would have been absolutely nothing without its presenter.

If you guys can get a megarace-style presenter in there, definitely do it :D

edit: as for the video, I think it needs more speed to it! Maybe this is why it reminds stephen of megarace - that game was fairly slow paced. It looks lovely though, in terms of art, the way the shadows fade in is slightly disconcerting - maybe use some kind of low res shadows for further-off objects? In terms of track design, I'd like to see some more interesting tracks than most race games, maybe with some big open areas or lots of splits and rejoins and stuff.

Lol megarace, havent heard of that oldie for sometime now. Dont think we'll be doing a megarace-style presenter though. As for tracks there will definitely be more varied in time to come such as racing undersea and so on.

This looks awesome. What tech are you using for that?

Well we use Ogre3d as our rendering engine and built our game engine and level editor on top of it. Tools used to build the art assets are Blender and GIMP.
« Last Edit: February 19, 2009, 07:15:34 PM by yapdakilla » Logged

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J.W. Hendricks
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« Reply #8 on: February 19, 2009, 07:10:48 PM »

Mmm... tasty.
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The artist formally known as "Javet."
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« Reply #9 on: February 19, 2009, 08:00:13 PM »

Looks overly-pretty and impressive for an indie game!
I hope all goes well. Can't wait!
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Kegluneq
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« Reply #10 on: February 19, 2009, 08:02:25 PM »

Curious, how is it gonna be co-op?
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yapdakilla
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« Reply #11 on: February 20, 2009, 12:23:14 AM »

Curious, how is it gonna be co-op?

You will see when it's released :D.

Wow!  That's Ogre3d!?  I would have expected Doom3 engine or even Unreal 3 engine (if it wasn't for the hefty license fee).

Yes its Ogre3d. We cannot afford Doom3 or Unreal3 thats why we're using Blender and GIMP in the first place. So far theres only 1 sunlight in the world or our game engine. Will be adding more lights when the need arises.

We have been posting updates on the Ogre3d forums for some time now at:

http://www.ogre3d.org/forums/viewtopic.php?f=11&t=37377
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sereneworx
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« Reply #12 on: February 20, 2009, 03:35:36 PM »

Amazing, I really can't wait.
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Candlejack
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« Reply #13 on: February 20, 2009, 03:38:56 PM »

Wow!  That's Ogre3d!?  I would have expected Doom3 engine or even Unreal 3 engine (if it wasn't for the hefty license fee).

You should know by now that Good Graphics + Indie = Ogre3D.
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salade
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« Reply #14 on: February 20, 2009, 07:54:57 PM »

this looks awesome.

just how crazy can you get with the tracks? this video showed some really cool twists and turns, do you have any tracks where you guys went nuts and made loops and banks everywhere?

anyway, looks amazing. can't wait to see multiplayer footage.
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yapdakilla
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« Reply #15 on: February 20, 2009, 08:13:54 PM »

this looks awesome.

just how crazy can you get with the tracks? this video showed some really cool twists and turns, do you have any tracks where you guys went nuts and made loops and banks everywhere?

anyway, looks amazing. can't wait to see multiplayer footage.

Hi salade, we definitely have plans to make even more extreme loops and banks which fits the environment maybe an abandoned mine....
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Candlejack
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« Reply #16 on: February 20, 2009, 08:39:34 PM »

Do you have a sound guy?
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yapdakilla
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« Reply #17 on: February 20, 2009, 08:48:56 PM »

No not yet.We're still looking though. Any recommendations?

p/s: in case the youtube vid is too slow. Heres a downloadable version :

http://www.mediafire.com/?yut4mdnamwt

bout 87mb download
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Candlejack
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« Reply #18 on: February 20, 2009, 08:55:06 PM »

There's lots of willing music guys, but I don't see any threads about making sounds for a game. I wonder how people typically go about making sounds from scratch.
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« Reply #19 on: February 20, 2009, 09:58:41 PM »

In my experience it's a lot of taking random crap and banging it together + contact mics, and/or stock sounds. Stock sounds are most common, even in commercial games, simply because there's thousands upon thousands of free effects out there.
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