i'm really happy to make a game again
yes, 'Descent' was great (but when i try to play it these days, it's just much too hard, i thought...).
but it's still on my unwritten "inspiration-list"... i'll try to make the steering quite similar to that in 'Descent'. i liked that omni-direction space corridor feeling a lot there. it won't have gravitation, but i can't give it complete freedom in all directions (i don't have the math skills to that (needs quaternion rotations afaik), and it's too confusing anyway). - the the vertical camera rotation will be limited, so that the player will move just like in a first-person-shooter, but just without gravitation (simply because the collision with the floor and stairs/ramps are too complicated to do right...).
btw: do you know 'Forsaken', for the N64? it's quite similar to 'Descent', but easier, and it has a very special mood... and space-biker style. i really enjoyed that one... it's even freely available now! : http://home.comcast.net/~wlm00/files.htm
(too bad that i never got the keyboard mapping right on the pc...)
i'm a bit afraid of all that weirdness
. somehow i want to make it mario-world-cartoon-cuteish, but somehow - yes - weird/bizarr/artsyfartsy and then there are the cool japanese sci-fi abstract vector- shooters... i'll try to mix that all up when i find a way to do that
the low-res ones tickled my fancy more than the higher-res shots
yea... i felt the same way as a made the switch yesterday... really, was quite astounding how the basic feeling changed... low-res "adds" some magic brain grains to the graphics (especially when in motion), feels just denser, fuzzier and much warmer somehow... and it's earsier to make, cheaper to process and not wanna-be-next-gen at all... i like it a lot more too. obviously.
though that might be largely due to the generally sexier texturing going on in them.
it's actually exactly the same.
here (almost) all the (still very undecided/unfinished) concept doodelings i've got so far for the game ...pretty random...
i know. but i just enjoyed to draw again
, and i've decided to post some ongoing progress about the game here...