Omg can't believe I missed your guys comments, no email for some reason O.O
Dude looking good! Here's some feedback so far.
- Flippen love the animations and the work you're putting in to make interactions make sense. Also the way the enemies bounce along and explode into little pieces when they die, awesome!
- Central tower should shoot faster, it doesn't feel like you have enough agency. You don't do a lot of damage and limiting how often you attack makes you feel kinda meh. I reckon the main tower should feel overpowered until a big wave comes, that way a player learns how powerful they are, but then the importance of building up other defences as well.
- You should think about a more inspiring back-drop for the game too, the world and environment are just blocks, which is cool, but I think you need to be able to project some personality onto them as a player. Think of Thomas was Alone and how engaging those rectangles were. I love the style so it'd be cool if you can keep the blocks but make them less of an empty canvas.
Also anyone wanting to play this game, it's over on GameJolt
http://gamejolt.com/games/stacky-blocky/108178Tonnes of stuff has changed :] hopefully for the better, I'll definitely add background things to the world to the list, I think that's a must.
I really dig the minimalist approach here. You consider using any other geometric primitives to help players distinguish between the block types? Seems like that could get a little confusing over time. Other than that any throwback to WC3 modding is awesome, loved the TD games back then.
Thanks man, I'm thinking about changing the towers to be rectangles, that way they can noticeably rotate, I agree might get a bit confusing. My WC3 brother!