Eendhoorn
Level 6
Quak
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« Reply #8540 on: January 25, 2015, 08:42:37 PM » |
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gwartney21
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« Reply #8541 on: January 26, 2015, 12:06:43 AM » |
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I like the art style on this looks pretty interesting.
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My name is Alex Gwartney I am currently a college student attending online classes at University of Phoenix. I am pursuing my associates degree in computer science with a concentration in Software Development.
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CYON4D
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« Reply #8542 on: January 26, 2015, 02:39:01 AM » |
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Those reflections, the enviroment and sprites look great. Do you have any gif or video of the game?
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Jad
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« Reply #8543 on: January 26, 2015, 06:46:56 AM » |
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Miguelito: I like how, whether it's due to sheer style or not, the lady is a cyclops. It's cool.
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Miguelito
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« Reply #8544 on: January 27, 2015, 11:23:10 AM » |
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Thanks! Those eyes are actually stolen from inspired by Gary Larson, who gave them to dumb animals of every species (including humans): I dislike anime eyes to be honest, and these are pretty much the polar opposite. Much like glasses, they force the viewer to get into the picture and interpret the whole face for themselves.
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(← new art twitter)
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quan
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« Reply #8545 on: January 27, 2015, 05:11:57 PM » |
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Yeah boy! Garry Larson!
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quan
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« Reply #8547 on: January 27, 2015, 10:36:19 PM » |
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I love it! Really cute!
Looks very similar to The Underside character though
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happymonster
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« Reply #8548 on: January 28, 2015, 12:53:31 AM » |
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Looks great!
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Jad
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« Reply #8549 on: January 28, 2015, 03:14:15 AM » |
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PLEASE SAY THIS IS GOING TO BE A GAME
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DrDerekDoctors
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« Reply #8550 on: January 28, 2015, 03:22:58 AM » |
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I love it! Really cute!
Looks very similar to The Underside character though
Totally thought the same thing on both points.
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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SolarLune
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« Reply #8551 on: January 28, 2015, 09:55:58 AM » |
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Haha, I didn't think about it, but that's true. The key-holding "evil" cat also is kinda similar in color to the villain cat from TU.
Please make this, yeah. The style's great. Concept seems really simple, which is cool.
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coldrice
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« Reply #8552 on: January 28, 2015, 09:53:08 PM » |
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I've been doing mockups for a super sekret summer 2015 project. I hope something comes of it! I made my little test guy link just because link is a cool guy The game will feature 8 directional movement but since it's just a mockup why do all the workkkk The idea is create ~4 slashes that can be played in random order. The attacks hitbox/collision itself will need to be adjusted to be the same regardless of strike to hopefully avoiding throwing off the player I also thought it might be cool to have some kind of blur on REALLY heavy strikes (like when you kill an enemy). I feel like blur is a lot cooler than screenshake but I could be wrong Each attack is roughly 4 frames, but the slash effect is like 6
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Canned Turkey
Guest
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« Reply #8554 on: January 30, 2015, 12:52:55 PM » |
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Ooh, that looks really nice. I like the foliage tiles.
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Quarry
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« Reply #8555 on: January 30, 2015, 01:04:22 PM » |
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Cleaaan
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Flame
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« Reply #8556 on: January 30, 2015, 07:40:43 PM » |
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Old New I finally got the time to fix it, I'm pretty happy with the results!
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Vadinci
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« Reply #8557 on: January 31, 2015, 03:34:24 PM » |
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Hacked together a thing today to see if a visual style that I had in mind for a while would work in practice. I'm going to fiddle around with it some more, but personally I'm liking it so far (The character is purely accidental and not what I have in mind at all, but it sure looks happy!)
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DangerMomentum
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« Reply #8558 on: January 31, 2015, 11:02:17 PM » |
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Testing Spine + outline shader in GM. Pretty happy with how this looks.
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SolarLune
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« Reply #8559 on: February 01, 2015, 02:07:29 PM » |
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^ Pretty crazy looking. Nice, smooth animation, and it looks cool with the outline shader; feels kinda 3D, in a sense.
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