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407880 Posts in 13861 Topics- by 26277 Members - Latest Member: gonna24you

July 31, 2010, 06:06:20 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAdult/Educational CompoSilent Conversation [FINISHED ON TIME, RELEASED LATE]
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Author Topic: Silent Conversation [FINISHED ON TIME, RELEASED LATE]  (Read 3618 times)
Gregory
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« on: July 10, 2009, 12:32:28 PM »

(was: Untitled Reading Game)

The game's done!  I finished it before the deadline, but because I got it sponsored, it didn't end up releasing until today.  It's up to the contest organizers whether or not it gets included!

You can play it at Armor Games.

Here's another screenshot:



(ORIGINAL POST:)



I'm making a game about reading.  It will play like a combination of Miner 2049er, Q*Bert, Gauntlet, and Wonderboy/Adventure Island.  All of the graphics will come from the words of the stories and poems being read.
« Last Edit: August 12, 2009, 11:16:06 AM by Gregory » Logged
george
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« Reply #1 on: July 10, 2009, 05:14:50 PM »

Anything combining Gauntlet and Dante gets a gold star in my book.
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Gregory
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« Reply #2 on: July 10, 2009, 05:45:34 PM »

Anything combining Gauntlet and Dante gets a gold star in my book.

It's T.S. Eliot quoting Dante, I'm afraid.  Does that still get a gold star?
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george
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« Reply #3 on: July 10, 2009, 11:13:46 PM »

Sorry, it's been a long time since I read that poem. OK, anything combining Gauntlet and etherised gets two gold stars.
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Canute
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« Reply #4 on: July 11, 2009, 02:39:28 AM »

Nice idea, looking forward to this. "The Love Song of J. Alfred Prufrock" is one of my all time favorite poems, hope you'll pull something great out of this.
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Gregory
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« Reply #5 on: August 12, 2009, 11:19:52 AM »

Well, it finally got released!  I hope it gets included in the compo... I totally finished it on time.  It just sorta didn't get released until now...  Concerned Hand Thumbs Up Right?
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Aquin
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« Reply #6 on: August 12, 2009, 11:33:58 AM »

I'd certainly like to see you with us!  Grin
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« Reply #7 on: August 12, 2009, 12:03:20 PM »

This is quite a beautiful game; I especially like the poetry presented in this manner (My favorite was E.E. Cummings' Buffalo Bill's).  Sometimes, however, the level ended when I didn't want to, like in the Buffalo Bill's level, when I fell to the ground in hopes of getting more words.

Also, the floating powerful words should be more visible; sometimes I hit them without even realizing it.

What is that background piano piece?  I liked it a lot.
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increpare
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« Reply #8 on: August 12, 2009, 12:24:00 PM »

super super super super super

(though I wish i could use mousewheel to scroll through the main list...)
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Gregory
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« Reply #9 on: August 12, 2009, 12:42:05 PM »

What is that background piano piece?  I liked it a lot.
The music is from the "Photo Theme" series by Antony Raijekov.  There's more at that link that I didn't use.
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Glaiel-Gamer
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« Reply #10 on: August 12, 2009, 12:46:04 PM »

You should have done a level that is just the actionscript for the game. I would have played through it if there was a level with code.
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Gregory
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« Reply #11 on: August 12, 2009, 12:56:52 PM »

You should have done a level that is just the actionscript for the game. I would have played through it if there was a level with code.

Dude, I wish I'd thought of that.  That'd be awesome.
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Glaiel-Gamer
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« Reply #12 on: August 12, 2009, 02:03:41 PM »

You should have done a level that is just the actionscript for the game. I would have played through it if there was a level with code.

Dude, I wish I'd thought of that.  That'd be awesome.

it's not too late!
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Joku
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« Reply #13 on: August 12, 2009, 08:14:10 PM »

I quite enjoyed this game. The mood was great (thanks in large part to the excellent choice of music. The level design was quite creative in some of the longer pieces like The Nameless City, and it really added to the narrative.

I see two main "problems" with this game. First is that it can't be good for the eyes. I played through all pieces except parts 2 & 3 of The Nameless City and by the end my eyes were sore. I doubt you can really do anything about this, but it's still a problem. Second is that actually reading the passages isn't really required in any capacity, so its value as an educational game is limited.


Overall, I loved the game and would quite like to see future iterations with more passages. One thing that might actually help with this is a level editor, so players can do the work for you. Another possible suggestion is separate music tracks catered to match the mood of specific passages.
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« Reply #14 on: August 12, 2009, 08:54:29 PM »

Am I the only one for whom the game won't work? I really want to play it, too.
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