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878545 Posts in 32926 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 06:18:45 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 1DBB's Tilessets & Mecha Construction Kit - Final version
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Author Topic: DBB's Tilessets & Mecha Construction Kit - Final version  (Read 33137 times)
falsion
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« Reply #75 on: November 24, 2009, 12:01:46 PM »

Maybe I'm just crazy but whenever I think of "mecha" I think of japanese mechs. The term "mech" makes me think of the western style, like Mechwarrrior.

Speaking of which, could you add parts to the mech that allow it to have a head with ornaments like golden V fins or a crescent moon? maybe even a head that has one eye and makes it look like a "cyber cyclops?" or even just a head with a single visor.

I'm thinking it'd be cool to have a game where you start out with a basic "walker" style mech and later pimp it out with custom heads, laser swords and all this other stuff to make it look all futuristic.
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dbb
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« Reply #76 on: November 24, 2009, 12:49:31 PM »

Maybe I'm just crazy but whenever I think of "mecha" I think of japanese mechs. The term "mech" makes me think of the western style, like Mechwarrrior.

I always thought that "mecha" was the plural of "mech". But according to Wiktionary I'm wrong.

I'm thinking it'd be cool to have a game where you start out with a basic "walker" style mech and later pimp it out with custom heads, laser swords and all this other stuff to make it look all futuristic.

This is a cool idea. There's a lot of interesting places you could take a "Pimp my Mech" game. I was thinking of doing a version or two with a head, and then doing some alternate heads for it, and I still might, but your idea would work better with sprites designed with that sort of customisation in mind from the start. And they'd probably need to be bigger, too. Also, I don't want to stray too far from the fantasy/steampunk thing I've got going here.

It is a cool idea, though. If you're still interested after the competition, let's talk about it then.
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« Reply #77 on: November 24, 2009, 01:55:32 PM »

Just popping in to say these sprites are fuckin awesome. Nice job!  Gentleman Hand Thumbs Up Right
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Melly
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« Reply #78 on: November 24, 2009, 03:58:40 PM »

The five-armed gentleman agrees.  Hand Thumbs Up LeftHand Thumbs Up LeftGentlemanHand Thumbs Up RightHand Thumbs Up Right
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« Reply #79 on: November 24, 2009, 04:37:09 PM »

The five-armed gentleman agrees.  Hand Thumbs Up LeftHand Thumbs Up LeftGentlemanHand Thumbs Up RightHand Thumbs Up Right

Just went on a rampage through Assemblee, I note.
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dbb
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« Reply #80 on: November 24, 2009, 06:44:10 PM »

Two updates in one day! I'm on fire! Hopefully this should go some way to fulfill your custom-robot-accessorisation fantasies: See OP for full spritesheet.

Thankyou all for your continuing encouragement. It makes me happy.

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Don Andy
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« Reply #81 on: November 25, 2009, 01:36:32 AM »

Holy hell, this might just enable me to do the game I figured nobody would make fitting assets for (the mech thingy, for that matter)
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dbb
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« Reply #82 on: November 25, 2009, 05:28:07 PM »

YET ANOTHER UPDATE

More mecha bits including projectiles, explosions, and an armoured car. I think I'm going to leave the mech-related stuff here, and usethe last few days remaining to finish off a few bits of scenery and character sprites.
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« Reply #83 on: November 26, 2009, 03:15:52 AM »

This is easily one of the best and most useful resource sets. Awesome work, dbb.
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Andrius
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« Reply #84 on: November 26, 2009, 04:23:16 AM »

Awesome set, very versatile! Also medieval mechs rules!!! Hand Thumbs Up Left Grin
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« Reply #85 on: November 26, 2009, 09:53:56 AM »

Every time this thread gets updated I get a new game idea. Awesome work and style.  Beer!
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dbb
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« Reply #86 on: November 26, 2009, 04:58:03 PM »

I'll properly update the OP tomorrow, but just quickly before I go to bed, I decided that this thread needed an awesome megaboss. So I bring you this:



Combine these parts with the turrets and tracks in other sheets to create the "Iron Bastard" Mobile Megafortress. Well, that's what I'm calling it:



If anyone actually manages to program this so all the parts work together and it can move and shoot without totally falling apart I'll be very impressed.
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« Reply #87 on: November 26, 2009, 05:52:29 PM »

So much awesome. I think I'll be using these assets even after the competition is over.


Seems like you could break that apart and easily make a military compound tileset.
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Melly
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« Reply #88 on: November 26, 2009, 06:58:41 PM »

One of the best threads around here certainly.
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« Reply #89 on: November 26, 2009, 09:15:54 PM »

I almost feel like I have to avoid using these assets because they'll be too popular Sad.
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