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May 06, 2024, 08:37:56 AM

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TIGSource ForumsCommunityDevLogsLIFE/DEATH/ISLAND
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XRA
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« Reply #60 on: November 14, 2011, 06:03:59 PM »

are you pretty much working on this full time lately? Have you done such a thing before?? It is looking really good man.
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cactus
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« Reply #61 on: November 15, 2011, 04:08:57 PM »

Yep, working full time! Spent eight hours today already, and just drank a cup of coffee to get the last few things for the day into the game. I don't think my mind has ever felt this cloudy when I wasn't drunk or had a fever.

During the last two days I've added:
-Laser gun
-Teleport gun
-Homing rockets
-Electricity gun
-Boomerang

Also, fixed a lot of small things not really worth mentioning... There might still be a few glitches left from the rewrite.

Anyways this means that the first batch of 20 weapons are now complete.
Working on the tutorial now, after that I'll fix a few minor things and get back to adding the last traits. After that it's trailer time.

@hempuli: The demo will be available very soon at ded and poppenkast forums.
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cactus
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« Reply #62 on: November 16, 2011, 07:30:13 PM »

Tutorial done! Demo preparations done! Reserving tomorrow for fixing any reported bugs... Droop
After that, trailer and traits. Adding the second mission this weekend if all goes according to plan!
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BlueSweatshirt
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« Reply #63 on: November 19, 2011, 02:38:53 AM »

Can't wait for that trailer. Seriously.

What are these 'traits' you've been mentioning, anyway? Are they some sort of system to... Give behavior to stuff in your game? Just a random guess.
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cactus
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« Reply #64 on: November 20, 2011, 04:40:12 AM »

Started adding hallucinatory effects for when aliens are trying to break your mind. Might need more play testers soon actually, I'll fix all the bugs that has been reported and will see if I can add a quest or two before I start asking for more people to sort out my mess Droop
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Bood_war
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« Reply #65 on: November 20, 2011, 05:53:31 AM »

Started adding hallucinatory effects for when aliens are trying to break your mind.

Did I ever mention that I love you?
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ink.inc
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« Reply #66 on: November 20, 2011, 12:34:12 PM »

Might need more play testers soon actually

MY BODY IS READY
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jazeker
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« Reply #67 on: November 20, 2011, 01:07:28 PM »

This is looking very promissing, I can't wait till the demo!
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cactus
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« Reply #68 on: November 22, 2011, 01:56:31 PM »

Starting to think I should hold off a little bit on the next trailer so I can do a more spectacular vid. Might post a small gameplay thing soon though.

Working on having a zombie that can accumulate other zombies to create a big flesh baby that is able to transform his body into bizarre weapons.

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BlueSweatshirt
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« Reply #69 on: November 22, 2011, 03:56:32 PM »

I'm all for a quick & dirty unedited gameplay vid. Maybe like a "first 5 minutes" video.
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Bood_war
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« Reply #70 on: November 22, 2011, 07:36:51 PM »

Did I ever mention that I love you?
Working on having a zombie that can accumulate other zombies to create a big flesh baby that is able to transform his body into bizarre weapons.


I love you.
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Belimoth
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« Reply #71 on: November 22, 2011, 07:46:19 PM »

Working on having a zombie that can accumulate other zombies to create a big flesh baby that is able to transform his body into bizarre weapons.



It's a bit odd how his head starts spinning in one direction but comes to rest spinning in the opposite direction. However I am unfamiliar with baby zombie flesh golem anatomy, so maybe this is typical.
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rob
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« Reply #72 on: November 24, 2011, 08:40:38 AM »

Ugggnngrllllthhh I want it in me!
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cactus
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« Reply #73 on: November 27, 2011, 07:51:38 AM »

Added a cancer beam that makes the enemies swell up and pop like popcorn, after which they turn into fleshy bombs that explode.
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BlueSweatshirt
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« Reply #74 on: November 27, 2011, 12:31:22 PM »

That's so insane.

Any ETA on a new vid or something?
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moi
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« Reply #75 on: November 27, 2011, 01:21:53 PM »

Ugggnngrllllthhh I want it in me!
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subsystems   subsystems   subsystems
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« Reply #76 on: July 20, 2012, 02:15:02 PM »

With your new project, is this now cancelled, or just on hold?
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DrDerekDoctors
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« Reply #77 on: July 20, 2012, 02:21:01 PM »

With your new project, is this now cancelled, or just on hold?

I was just wondering this the other day, too!
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
http://pigignorant.com/
happymonster
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« Reply #78 on: July 20, 2012, 03:21:38 PM »

And how is your project Gabriel, the thread seems locked again.  Concerned
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cystem glitch
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« Reply #79 on: July 20, 2012, 03:35:57 PM »

from cactus' website's hotline miami announcement:

"As for other games, we'll probably release a free version of Life/Death/Island soon, and I'll make sure the new Mondo game is released at some point after the summer."


http://cactusquid.blogspot.com/
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You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND!
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