AHHHHHHHHHHHHHHHHHHHHH!
After a week of work the tiles don't really look that good in the game... And the auto-mapping rules I did on Tiled aren't all that tight. Once again I went back to the drawing board... Here's a cross post from our blog.
Last week I set out to make a new tileset with more variety to it and that would look less noisy. I thought it would just be a matter of finding the right style and turning it to a tileset. I did it before so what could go wrong?
the old tileset
EVERYTHING!
What looked good in mockups or in small patches of land on the tile editor (Tiled) looked really crappy in game.
Tileset looking decent in the editorEspecially in the bigger shapes, it looked less cohesive. Also, the auto-mapping rules for it where piling up due to my newbness and creating strange artifacts here and there.
Hard edges started to appear because of special corner cases that weren't drawn yet and even though I had two or three different tiles of each, because each tile was so distinct you could clearly see the repeating tiles. Instead of the plain dullness of the previous tile set you have some other strangeness from repeating these singular shapes over and over again.
Why did I just went for it instead of doing a smaller, simpler grayscale tileset to test it out? Oh well, never to late I guess....
After 7 days it is time to simplify.
Ok, this might seem to simple but that's because it is. I needed to go back to basics. Get the basic tiles and the create the auto-mapping rules from these. Simple. Also I took out the green grass tops from the tiles themselves and placed them in a new decorative layer. This way I have to worry less about all those special corner cases.
Instead of all these specific cases with grass on them, I can just have the dirt tiles and then paste some grass on top on another layer. DONE!
So now the rules are working fine like you can see below. All I have to do now get those previous tiles and fit them in this new stylised guide.
Why didn't I do this in the beginning? I though I could just wing it I guess... Big mistake that cost me a week's work. Oh well, live and learn. In the process I became really fluent in Tiled. Maybe I should even do a tutorial or two. Or share the rule files for the auto-mapping why not?
So the big lesson for me was - Never. NEVER, underestimate the value of planing. EVER.
Of course if you plan to much you'll stay still, so there's that as well
In this case I should have been less cocky.
#FlappyjamWhile he waited Afonso decided we could do some entries for the Flappy Jam. The first one is already available here ---->
http://tio-atum.itch.io/tap-the-flapJust a simple take on the game, but with some "better" physics and you have to tap the bird itself
Also, cute mountains!
Coming SoonWe'll, with so much new stuff we're bound to make a video soon. Or several. As soon as I'm done with this tileset! Until then, check out Bob raking in the holo-coins!