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TIGSource ForumsDeveloperDesign2D Games with Level Editors
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st33d
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« on: March 08, 2011, 03:07:03 AM »

We're trying to build a list of indie and commercial games that have level editors in so we can pitch a level designer role at our company.

Off the top of our heads we've thought of

N
Little Big Planet

Anymore?
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HyperNexus
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« Reply #1 on: March 08, 2011, 03:46:54 AM »

Picross
Super Scribblenauts
Mega Man Powered Up
Gish

This list may help you out.
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Alistair Aitcheson
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« Reply #2 on: March 08, 2011, 04:04:07 AM »

Micro Machines '96 (not sure if that's still relevant!)
Super Meat Boy should be getting one soon, as far as I know.
The Tony Hawks games used to have a skate-park builder, if I remember correctly.

When you posted this I thought "yeah, there must be loads!" and now I'm struggling to think of any - sorry! ^^; If I think of any more I'll post again Smiley
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increpare
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« Reply #3 on: March 08, 2011, 04:04:55 AM »

knytt stories
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snowyowl
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« Reply #4 on: March 08, 2011, 05:39:47 AM »

Stephen speaks the truth.

Give Up Robot 2, and in fact most games made with Ogmo qualify.
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slembcke
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« Reply #5 on: March 08, 2011, 08:45:08 AM »

Aquaria
Altitude
Cortex Command
Teeworlds (I think?)
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Scott - Howling Moon Software Chipmunk Physics Library - A fast and lightweight 2D physics engine.
Draknek
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« Reply #6 on: March 08, 2011, 09:25:40 AM »

Time Fcuk
Fantastic Contraption
Every game on the Flash portal Bonus Level.
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s0
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« Reply #7 on: March 08, 2011, 09:29:23 AM »

Bangai-O Spirits
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DjangoDurango
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« Reply #8 on: March 08, 2011, 11:48:57 AM »

Minecraft, sorta.
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Geoffrey
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« Reply #9 on: March 08, 2011, 11:51:25 AM »

Soldat
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Dustin Smith
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« Reply #10 on: March 08, 2011, 12:32:57 PM »

lunar magic isn't an in-game level editor, but it's relatively easy to use and lets you craft your own Super Mario World romhack.

advance wars let's you create custom maps, but that's probably not what you're going for.

nothing else, outside of what's already been mentioned, comes to mind at the moment.
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baconman
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« Reply #11 on: March 09, 2011, 12:00:03 AM »

Spelunky! Also Zelda Classic; although it's more an engine than a map editor, it's main fundamental quality is the build-your-own-Hyrule/Underworld system. Protip: roll a d20, and place a secret per screen that many times. Then skip one.
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« Reply #12 on: March 09, 2011, 12:33:20 PM »

Knytt Stories is a great editor.

Didn't Braid have an editor function?  I remember reading about that, you could run it in editor mode or something on the PC.  Although I never played around with it myself, I saw Jon using it at a GDC talk and it looked pretty neat Wink
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« Reply #13 on: March 09, 2011, 01:03:23 PM »

Super Tux had a level editor if I remember correctly.
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iffi
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« Reply #14 on: March 09, 2011, 07:20:06 PM »

Starcraft is technically 2D, though it's isometric unlike most of what's been posted already.
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Retrogames
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« Reply #15 on: March 09, 2011, 08:11:15 PM »

Glider PRO...

... it's 1996, right?
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« Reply #16 on: March 10, 2011, 01:08:42 PM »

Warcraft 3 had a pretty amazing level editor. It had a built in scripting-engineā€¦
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st33d
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« Reply #17 on: March 10, 2011, 01:09:27 PM »

is it 2D?
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jotapeh
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« Reply #18 on: March 12, 2011, 05:26:48 AM »

No, but Warcraft 2 also had a good editor that came with the game. Definitely 2D.
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Flops
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« Reply #19 on: March 12, 2011, 11:16:29 AM »

It is 2D. It doesn't use a Cartesian coordinate system, tho.
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