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TIGSource ForumsDeveloperPlaytestingPC PuzzleGlobe
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UltimateWalrus
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« on: July 31, 2008, 01:16:52 PM »

What's up guys?  I'm a first-time poster here at the TigSource forum, although I've been reading TigSource news for a while (it is set as my browser homepage).

I just made a game called "PC PuzzleGlobe" and so I thought this might be a good place to get some feedback.  Here it is:



Game page:
http://www.ultimatewalrus.com/GAMES/puzglobe.php

Direct DL:
http://www.ultimatewalrus.com/GAMES/dl/puzglobe.zip


Lemme know if everything works OK.

And I forgot to mention, I'm looking for any kind of criticisms or comments, e.g., if you liked the art style, or hated it, or if you thought the gameplay was addictive, of if you thought it was too tedious...

Also, I'm wondering if a tighter physics engine would have helped the gameplay somewhat... Undecided
« Last Edit: July 31, 2008, 06:48:56 PM by UltimateWalrus » Logged

Guert
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« Reply #1 on: July 31, 2008, 04:54:14 PM »

Hello!
Please, read this topic about feedback guidelines. ou will get a lot more replies if you do, more so if you follow the first rule.

Thank you!
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UltimateWalrus
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« Reply #2 on: July 31, 2008, 06:47:51 PM »

Sorry!  I shoulda read the guidelines first.  Well I fixed the situation now.
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bicilotti
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« Reply #3 on: July 31, 2008, 10:27:21 PM »

Very interesting idea and smooth implementation, even though I found the "reasoning" behind some solutions a bit... puzzling :D
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UltimateWalrus
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« Reply #4 on: August 01, 2008, 11:01:06 AM »

Well I tried to arrange the levels so that it would be easy to learn the rules... would have put some tutorial text, but I was trying to keep in-game text and menus to a minimum.  Were you having trouble getting the different-looking bubbles to pop?  (You have to get every color into a single contiguous chunk simultaneously, then they all pop)
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bicilotti
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« Reply #5 on: August 01, 2008, 11:10:27 AM »

Well I tried to arrange the levels so that it would be easy to learn the rules...

I have been misunderstood! The rules are very clear and easy to learn! The thing I was pointing out in my post is that, sometimes, when a level is very complex, I find easire to scramble the whole cluster a bit and wait for a better configuration. I don't know if that was intended or not.

But this is a very appealing game!

p.s.: are you planning to releas the source code?
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moshboy
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« Reply #6 on: August 02, 2008, 05:05:56 PM »

How about some screenshots in the first post?
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