I am loving this so far. It's obvious you've put a lot of care and love into the game. Playing this has made me psyched for the full game.
Disjointed notes below.
Writing: a bit clunky in the intro (particularly the self-aware lines about clichéd villains and being an "independent woman"), but the storytelling kept me interested until the end of the demo.
Typo: I have to stay patient and hope for the better." -> "hope for the best / hope for things to improve / hope it will get better"
Writing: "I'm not flimsy." I haven't heard that word describe a person before, although a quick google search shows it is not unprecedented.
Typo: "Few hours later" -> "A few hours later" during the transition to night in the chapter "Back Home."
Typo: "And that's what dad would doo too." -> "do, too." at the lake in the chapter "A Glimpse of Freedom"
UI: Upon starting the game on my machine, there's a static black screen for 5-10 seconds, just long enough for me to wonder if the game froze on boot.
Major bug: I got into an infinite loop.
On the first day of the Lady's absence, I went to the inn first, then saw Tobias, and then the game forced me to repeat the inn scene, then the Tobias scene, ad infinitum. I'm not sure where the save games are stored, but I can email it to you it if necessary. My choices were:
Go to inn, ask about captain, suggest settling down, act friendly to Tobias, accept date. I had caught Tobias and shifty dude outside Cinders' house, but didn't engage with the faeries at all during that playthrough, if those state variables matter.Minor typo: Madame Ghede: "And it was impossible to just go
an visit you." should be "and" or have an apostrophe.
UI: I had forgotten the key for conditionally skipping already seen lines (without using auto-play), and couldn't find it in the UI anywhere.
Expectations: The character intros, lovely as they are, aren't skipped in skip mode as I would expect.
Expectations: It appears if I rewind dialogue in a scene or branch I have not yet completed, I can't use skip mode to return to the point at which I had begun rewinding.
Expectations: For the times when the map screen lets me idle a bit at my current location, I'd expect that option to disappear once I've already seen that short idling scene if the dialogue is just going to repeat anyway.
Clarity: The tutorial screen seemed to imply that I would be able to rewind back to the last decision point, but it wasn't clear that I cannot rewind past scene changes or silent branches as well.
Clarity: The visual depiction of time of day is a bit inconsistent. e.g. Visiting the lake makes the map screen show a night scene. Going to town shows a bright blue sky.
Clarity: The "P" in "Perrault" for his introduction screen doesn't parse well to my eyes.