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TIGSource ForumsPlayerGamesBOH: indie game for PC \ Mac \ Linux \ Amiga OS
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Author Topic: BOH: indie game for PC \ Mac \ Linux \ Amiga OS  (Read 43088 times)
saimo
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« Reply #60 on: August 04, 2009, 06:36:12 AM »

Hi all,

quite fittingly, after 4 months since the original release, update4 is made available Wink

Specifically, this update:
 * makes the game run natively on Linux (requires an x86 CPU, SDL 1.2 and SDL_mixer-1.2);
 * avoids the restart of the whole program upon theme change (very useful when playing in full screen, as the monitor does not need to re-sync);
 * adds themes randomization options;
 * adds the "USE ENHANCED WEAPONS" option (makes killing enemies easier);
 * slows down the blinking of the automapper direction indicator;
 * adds video mode suggestions;
 * fixes a minor bug in the zoom selection handling (in rare cases it could cause an illegal memory access);
 * fixes bad centering at 4x zoom (a couple of parentheses were missing);
 * links the AmigaOS version to the latest SDL;
 * links the Windows version to a fresh build of the custom framework (by mistake an outdated framework had been used with the consequence that, on some machines, input handling was partially broken);
 * includes some graphical retouches to the themes "castle" and "warm";
 * adds synopses to the phases of the mission "tougher and tougher";
 * updates and improves the user's manual;
 * improves some translations;
 * applies some other changes.

BOH owners can enjoy the update by downloading it for free from the DOWNLOADS page of the official website.
The demos available on the same page have been updated to reflect the changes.

Enjoy!
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Eclipse
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« Reply #61 on: August 04, 2009, 10:12:30 AM »

awesomesauce  Beer!
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saimo
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« Reply #62 on: August 05, 2009, 12:00:34 AM »

awesomesauce  Beer!
Beer!

BTW: what about adding "\ Linux" to the thread title? Wink

EDIT: thanks for adjusting the title Gentleman - I noticed only now Tongue
« Last Edit: August 06, 2009, 02:18:42 PM by saimo » Logged
saimo
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« Reply #63 on: August 19, 2009, 04:49:54 AM »

Hi everybody,

I thought that maybe somebody here might be interested in the fact that the developer's manual - which allows to create missions, themes and translations - has been finished. As usual, it can be downloaded from the DOWNLOADS page of the website (direct link).

Have fun!
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saimo
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« Reply #64 on: September 08, 2009, 05:52:58 AM »

Hi all,

I'm having so much fun with BOH that it looks like I can't stop producing updates Wink

Here's what update5 does:
 * replaces low obstacles with traps (f.ex. the pools of the theme "default" cause damage to the shield);
 * adds dynamic sound to traps animations;
 * adds acoustic feedback to shield discharges;
 * improves the sound engine policies;
 * simplifies and improves the automapper colors (dangerous places are indicated more clearly);
 * increases the precision of and optimizes sprites rendering;
 * removes pits borders along (transparent) barriers;
 * refines video modes suggestions;
 * removes the sort-by-name option;
 * converts the characters set of themes to full ISO 8859-1;
 * retouches the themes graphics slightly;
 * improves the terminology;
 * reworks some internal aspects of missions and themes for easier development of expansions;
 * fixes the handling of alphachannel-less sprites (this bug had no practical consequences because no theme used such kind of graphics);
 * adds a new tutorial mission;
 * updates and improves the user's manual;
 * applies some other changes.

BOH owners can enjoy the update by downloading it for free from the DOWNLOADS page of the official website.
The demos have been updated to reflect the changes.

Enjoy!
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saimo
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« Reply #65 on: September 14, 2009, 03:25:48 AM »

Hello, I'm back with the usual piece of news Wink

For even more retro goodness, BOH gets a new theme inspired to vector graphics.



The theme can be downloaded for free from the DOWNLOADS page of BOH's website.
« Last Edit: January 26, 2010, 08:21:16 AM by saimo » Logged
Eclipse
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« Reply #66 on: September 14, 2009, 06:17:31 AM »

that's totally cool! I love how this game is getting a lot of support and it's becoming even more polished with each update.

Sadly I still have to finish my theme  Facepalm
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saimo
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« Reply #67 on: September 14, 2009, 06:21:26 AM »

that's totally cool!
I'm very happy you appreciate such a hardcore theme Smiley

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I love how this game is getting a lot of support and it's becoming even more polished with each update.
I just can't stop... I love it too much Kiss

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Sadly I still have to finish my theme  Facepalm
Don't worry, I know you're busy with your own stuff Wink
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saimo
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« Reply #68 on: October 12, 2009, 01:43:58 AM »

Hello!

It's about time for another update, isn't it? Wink

update6 is now out and brings the following changes:
 * makes the game run natively on AROS (requires an x86 CPU);
 * optimizes and improves the field of vision calculation;
 * optimizes and improves the lights casting;
 * makes some explosive objects cause chain explosions;
 * fixes a few minor bugs;
 * adds a new mission;
 * improves/extends the manuals;
 * applies some other changes.

The update can be downloaded for free from the DOWNLOADS page of the official website.
The demos have been updated to reflect the changes.
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Eclipse
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« Reply #69 on: October 12, 2009, 02:21:14 AM »

it's impressive how you're continuing to support your game with all those little updates... downloading it right now Wink
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saimo
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« Reply #70 on: October 12, 2009, 04:14:11 AM »

it's impressive how you're continuing to support your game with all those little updates...
Well, this time I was mostly spurred by two facts:
 * the less powerful Amigas had suffered a bit too much from the refined audio engine of update5 (so I tried to gain cycles by optimizing the rendering engine even more, although I didn't think it would be possible);
 * I wanted also the AROS community - which is part of the Amiga community in general - to be able to enjoy BOH.

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downloading it right now Wink
Enjoy Smiley
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Botulino
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« Reply #71 on: October 28, 2009, 06:37:44 AM »

Bumping up, I know that there is a thread in Announcements but a little notice here won't hurt

http://www.bohthegame.com/tatc.html Tougher and Tougher contest

A contest based on the completion of the demo mission "Tougher and Tougher" to see who is the toughest player, worthy of a special edition of BOH.
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saimo
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« Reply #72 on: November 23, 2009, 01:43:23 AM »

Dear TIGgers,

quite simply, let me inform you that today BOH becomes even richer thanks to the update which has just been released.

More specifically, update7:
 * adds one-way passages;
 * adds flying enemies;
 * changes the functioning of teleports: weapons are not inhibited anymore; enemies are not scared away anymore; the activation wait is shorter; enemies are destroyed if they touch the character during teleporting;
 * improves the visual feedback of hits in theme "vectors";
 * increases the intensity of shot lights;
 * fixes some minor glitches in the themes "C64", "default" and "vectors";
 * adds the mission "skill challenge";
 * retouches several missions (also making use of one-way passages);
 * adds the Norwegian translation;
 * re-assigns some map characters for an even more logical arrangement and, therefore, an easier development of missions;
 * adds graying-out of the menu interface when another application gets the focus;
 * extends/improves the manuals;
 * applies some other changes/optimizations.

The update can be downloaded for free from the DOWNLOADS page of the official website.
The demos have been updated to reflect the changes.

As usual, enjoy! Beer!
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« Reply #73 on: November 23, 2009, 03:23:50 AM »

oh my  Kiss! Saimo you're unstoppable  Grin

edit: maybe it's time to pack all the seven updates in a single "1.0 to 1.7" one?
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saimo
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« Reply #74 on: November 23, 2009, 04:50:35 AM »

oh my  Kiss!
Glad you're so happy Smiley

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Saimo you're unstoppable  Grin
I can't resist...

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edit: maybe it's time to pack all the seven updates in a single "1.0 to 1.7" one?
Well, I don't think it makes much sense: new customers have the up-to-date ISO image and the others just have to install the latest update; and, in the worst case, installing all of them takes just a couple of minutes...
I'd better use the time and energies required to prepare more update packages to create more themes and missions Wink
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saimo
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« Reply #75 on: December 07, 2009, 10:00:52 AM »

Hello,

I've hopped into my Santa Claus costume to bring news about what most likely is the last update of the year: update8 is available right now Wink
It is a minor service release that:
 * fixes the handling of sparks colors (did not take into account the platform pixel format, so on some machines colors could look wrong);
 * fixes the disappearance of enemies when hit (happened only in the MacOS version, due to a missing assignment);
 * fixes a few errors in the Spanish translation;
 * makes some minor changes to the user's manual.

The update can be downloaded for free from the  DOWNLOADS page of the official website.
The demos have been updated to reflect the changes.
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deathtotheweird
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« Reply #76 on: December 28, 2009, 06:06:12 PM »

After recently beating Machinarium, Saira, Dragon Age Origins (which took up most of my gaming time) I was looking for a new game. I found the BOH demo on my computer and installed it (I vaguely remember playing it before but I couldn't remember) and I really enjoyed it so I bought it this morning.

This really is a great game. Loving every second of it so far. Very addictive as well, I've put it down after a couple of missions to take a break and it's hard not to go back and beat some more.
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saimo
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« Reply #77 on: December 29, 2009, 12:36:21 AM »

allen, I'm absolutely delighted by your comments: there's nothing more rewarding than knowing that others enjoy my beloved game. Thank you! Smiley

While I'm at it, a little note for you and all the other BOH players: I hope you'll enjoy BOH even more with the upcoming theme "underground" (have a look at the screenshots gallery) Wink
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deathtotheweird
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« Reply #78 on: December 29, 2009, 12:56:51 AM »

That's awesome! Love the constant updates of it. I really like the Castle theme but my settings are on Random/Mission. I was thinking of making my own but I'll think I will dive into the developer's manual after I beat all of the many missions. From what I skimmed through it looks relatively easy to create levels so I'll have some fun with that..

Cheers for the awesome game  Beer!
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saimo
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« Reply #79 on: December 29, 2009, 04:18:26 AM »

That's awesome!
Smiley

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Love the constant updates of it. I really like the Castle theme but my settings are on Random/Mission.
That is a recommendable setting; however, since inevitably the difficulty is influenced here and there by themes, the absolute best is using the theme that one is more comfortable with or that is particularly suitable for a given mission.

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I was thinking of making my own but I'll think I will dive into the developer's manual
In my previous post I said that there's nothing better than knowing that people enjoy my game - well, I was wrong: nothing beats seeing expansions made by others! Kiss

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after I beat all of the many missions.
That's not only absolutely understandable and desirable (I do wish customers to have fun), but it's also useful in the perspective of the creation of new missions, as playing gives a deep understanding of the game mechanisms and possibilities.

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From what I skimmed through it looks relatively easy to create levels so I'll have some fun with that..
Technically it is easy (just a little practice is needed): the hardest part is actually designing the map.

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Cheers for the awesome game  Beer!
Beer!
« Last Edit: December 29, 2009, 04:24:09 AM by saimo » Logged
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