rio8
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« Reply #20 on: June 28, 2014, 11:42:35 AM » |
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You should change the player sprite to a little dog or cheburashka or somethin
Why? Just imagine him holding a gun
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Canned Turkey
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« Reply #21 on: June 28, 2014, 11:45:04 AM » |
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You should change the player sprite to a little dog or cheburashka or somethin
Why? Just imagine him holding a gun I am kinda going for a serious vibe, and I feel he might be too silly to add. Sorry.
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rio8
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« Reply #22 on: June 28, 2014, 11:49:29 AM » |
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Well it was a joke... Neva mind I like your game anyway
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Canned Turkey
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« Reply #23 on: June 28, 2014, 03:59:50 PM » |
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Finished adding all three weapons and their upgrades! Next update will be moar enemys and traps!
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Canned Turkey
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« Reply #24 on: June 30, 2014, 03:11:21 PM » |
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UPDATE 1.5 ----------------------------- More Progress! Just thought I'd ad a little sneak update. Added: Changed health system, small hearts add health and big hearts increase max health. Made logo for my internet facade, added intro animation with said logo. Added lava, interacts with player the way water does, but slows you more and gives damage over time. Added lava sparks, little balls of fire that shoot out of the top of bodies of lava. Watch out! Finished one new enemy, will be unveiled with the other new ones on Saturday.
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SolarLune
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« Reply #25 on: July 01, 2014, 04:54:15 PM » |
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Cool to see more progress, but I think the lava is too dark. It looks like dirt or a dark liquid. A more bright color like the pulse orbs would probably look good. In fact, that red and yellow probably would work well.
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Canned Turkey
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« Reply #26 on: July 01, 2014, 07:06:27 PM » |
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Cool to see more progress, but I think the lava is too dark. It looks like dirt or a dark liquid. A more bright color like the pulse orbs would probably look good. In fact, that red and yellow probably would work well.
EDIT: Looking back, I now realize what you meant. I'll edit the look of it.
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« Last Edit: July 01, 2014, 07:12:45 PM by Canned Turkey »
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Canned Turkey
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« Reply #27 on: July 02, 2014, 08:58:05 PM » |
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Boom. fixed the lava, while holding my new favorite weapon.
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DarkWanderer
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« Reply #28 on: July 02, 2014, 09:03:03 PM » |
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Will the player be able to traverse lava later in the game through equipment upgrades?
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Canned Turkey
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« Reply #29 on: July 03, 2014, 09:08:48 AM » |
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That would be a great idea for a soft lock, but I don't know what kind of equipment to make for that.
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DarkWanderer
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« Reply #30 on: July 03, 2014, 02:50:33 PM » |
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I'd imagine some kind of armor/suit upgrade, like a, barrier suit I only ask because that last screen makes the lava pit look bottomless, which by Metroidvania logic would imply you could go down there & find more stuff off screen. Granted it could just be a floor, but I had to ask to clarify.
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Canned Turkey
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« Reply #31 on: July 05, 2014, 06:30:00 PM » |
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UPDATE 2 ----------------------------- Small progress Less stuff got done than I had hoped for, but it's not too big of a deal. The teased enemy was a giant snail, it's a tank type enemy, following the player very slowly, and hits for two hearts. The other is the first of a group of sentinels left by the old civilization, a patrol guard with a lazer gun. Next week will hopefully be more enemys, more traps, and some equipment to help get through lava.
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aberrantmike
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« Reply #32 on: July 06, 2014, 12:00:35 AM » |
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this siiiick man! diggin it
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sta64
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« Reply #33 on: July 06, 2014, 02:24:23 AM » |
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It looks amazing! Can't wait to play a demo or something
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Canned Turkey
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« Reply #34 on: July 06, 2014, 07:44:59 AM » |
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After a few more updates, i'll work on getting the level design down, which will be the last thing. I don't want anyone playing the game before it's done, because I don't know whether or not i'll ask for money. I will have beta testers for balancing. If you want to do that, PM me.
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Canned Turkey
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« Reply #35 on: July 09, 2014, 02:00:33 PM » |
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Also, if your monitor resolution is less than 1200x700, I would love some help in testing the screen resolution.
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sta64
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« Reply #36 on: July 10, 2014, 12:49:18 AM » |
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I have a Macbook from 2008 with Macos and Win8 installed. That might help, testing in an older computer.
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Canned Turkey
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« Reply #37 on: July 10, 2014, 05:27:55 PM » |
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What do you guys think about a subtle CRT shader?
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James Edward Smith
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« Reply #38 on: July 10, 2014, 06:07:04 PM » |
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I wouldn't really call that a CRT effect at all. That said, I kinda like how it looks anyway. It makes me think more of something like a Gameboy Color, Game Gear, or Atari Linx screen.
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Canned Turkey
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« Reply #39 on: July 10, 2014, 06:12:21 PM » |
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I see what you mean. I was going for CRT, bit the game is scaled 2x2, so I can't really fit to much detail into the overlay.
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