James Edward Smith
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« Reply #40 on: July 10, 2014, 06:40:02 PM » |
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What are you developing this in? Can it handle openGL shaders (GLSL)?
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Canned Turkey
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« Reply #41 on: July 10, 2014, 06:41:48 PM » |
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I'm using GM8.0. the effect is done by drawing an overlay and changing the blend mode. I have never looked into GLSL shaders, so I don't know.
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Canned Turkey
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« Reply #43 on: July 11, 2014, 09:17:01 AM » |
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Yeah, I don't think anything before studio has full/real shader support.
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The Translocator
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« Reply #44 on: July 11, 2014, 09:37:00 AM » |
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Looks good without a shader, but it's possible to make a much better CRT shader. http://puu.sh/a6RB6/3b83d51263.png (done by me, and I am *not* good at that kind of thing.) If you want I can send you a lower-def version.
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Canned Turkey
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« Reply #45 on: July 11, 2014, 10:46:34 AM » |
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Thanks to translocator, I think this effect looks a lot nicer.
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DarkWanderer
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« Reply #46 on: July 11, 2014, 01:22:27 PM » |
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That does look nice.
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Canned Turkey
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« Reply #47 on: July 12, 2014, 12:38:04 PM » |
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UPDTATE 3: Broken Promises of New Fetures ---------------------- Just like last week, I didn't make too much progress on new eniemes... BUT!!! I did update a BUNCH of technical stuff, changed the way the beam gun works, added EXPLOSIONS, made at least one new enemy, and made a really cool retro TV filter. And I figured out how to record GIFs. Have a couple. (All gifs will also be added to the first page.) Fully upgraded weaponsDefeating a sentinel bargeUnlocking a doorMr. Snail's nasty habbit... Alas, as my PC is a 2005/6 dinosaur, the GIFs aren't in the 60fps that the game is. To get around this, i'll probably just release a tech demo soon. Also, i'm no longer setting goals for each update, not because I can't reach them, but everything I plan just feels chains on my workflow.
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« Last Edit: July 12, 2014, 01:34:36 PM by Canned Turkey »
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lobstersteve
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« Reply #48 on: July 12, 2014, 03:46:32 PM » |
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never thought i'd say this, but i think it's too much screenshake
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framk
Level 2
I don't know anything
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« Reply #49 on: July 12, 2014, 05:30:26 PM » |
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Yeah, I'm going to have to agree. Screen shake is good in small doses, but you seem to be over-using it, unfortunately.
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ChemicalStudios
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« Reply #50 on: July 12, 2014, 06:47:40 PM » |
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The game's looking great so far, can't wait to play it! I agree that the screen-shake should be tuned down a bit. Loving the graphics from it, can't wait to get a feel on it, keep up the good work.
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James Edward Smith
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« Reply #51 on: July 12, 2014, 06:49:34 PM » |
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I don't think it's the amount of screen shake that is bothering you guys, it's the fact that it tilts when it shakes.
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Canned Turkey
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« Reply #52 on: July 12, 2014, 06:57:47 PM » |
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Yeah, it's just messing with the view angle, it's not actually shaking. Nevertheless, the I's have it, and I will make it less visible.
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ChemicalStudios
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« Reply #53 on: July 12, 2014, 07:01:28 PM » |
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I don't think it's the amount of screen shake that is bothering you guys, it's the fact that it tilts when it shakes.
You're completely right, it's the tilt.
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framk
Level 2
I don't know anything
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« Reply #54 on: July 12, 2014, 07:24:09 PM » |
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I'm a big fan of the color palette by the way. Wish I knew how anything about color palettes and composition.
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Canned Turkey
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« Reply #55 on: July 14, 2014, 03:14:39 PM » |
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I'm really not feeling the name. I don't think it works, and every time someone asks me what i'm working on, I feel embarrassed from the weirdness of the name. I would like to change it... again. I would just do it on my own, but you all give really good feedback. I was thinking of "Ruins of the Old Earth", but it feels a tad long. Anything you can think of is appreciated, but please try and keep it English.
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vjosey
Level 0
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« Reply #56 on: July 14, 2014, 03:49:48 PM » |
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Is the game still in alpha?
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Canned Turkey
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« Reply #57 on: July 14, 2014, 09:40:33 PM » |
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It's in between alpha and beta, almost everything is in the game, I just need more enemies and a couple bosses. After that, level design.
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Rat Casket
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« Reply #58 on: July 19, 2014, 10:01:16 AM » |
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this look pretty gj
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jctwood
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« Reply #59 on: July 19, 2014, 12:56:52 PM » |
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This looks brilliantly responsive. That initial .gif of the door coming down with the particle effects is wonderful.
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