I didn't know if I should post it yet as I don't have much yet done, but decided to do so anyways.
I.T.E.M. is a game designed to look and feel like old EGA platformer (think Apogee-era platformers). Note that it uses slightly modified palette, in fact two - one for menus and other for actual game and help screens.
It is, however in EGA's capabilities as you could change default palette by choosing one of
63 colors, it is just that most games didn't use that functionality).
Game palette is (almost) default one, except of using, in place of "magenta" (index 13, I think), there's more skin-like color used and all bright colors have been replaced with less "washed" colors, (mainly yellow and green).
I can't give you much of the story yet as:
a) I'm still working out few minor details
b) like to support everything I say with appropriate images and I don't have much things done yet (mainly in tileset department).
As you probably might have noticed, text is blurred in menu. This is caused by a bug in tool I'm using (Game Develop) and there's nothing I can do to resolve it.