Update 18.09.2018: Patreon campaign announced!Update 07.07.2018: An updated and greatly improved predemo #2.5 has been released. See
this post for more info.
Update 30.05.2018: While the campaign didn't reach its goal despite the daily updates, thanks to one nice person I am able to continue the work again!
Update 20.04.2018: IndieGoGo campaign launched. This is pretty much a hail mary for me and probably the last chance to make it work. Please help me.
Update 03.06.2016: Predemo #1 has been release. Click
here for details and download.
Update 24.04.2016: Need your input. See
this post and the post right after that.
Update 14.09.2015: Second testbuild has been released!
Details.Update 11.08.2015: There's now playtesting thread so you can help me test aspects of the game I am not confident I can get right by myself!
http://forums.tigsource.com/index.php?topic=49705.0Update 25.05.2015: Come and like game's
Facebook page! For great justice!About the gameComputer Virus Simulator is flat-shaded, lowpoly 3D platformer/shooter in which YOU ARE A COMPUTER VIRUS. There will be several missions with various goals made using flexible level goal system, one mission per level, so gameplay won't feel bland.
Missions? What missions?Well, missions. Every computer virus needs a purpose, doesn't it? And each mission has a goal. Currently following goals are implemented:
- Collect X datagrams (data collection)
- Destroy X datagrams (data deletion)
- Kill X running processes (special kind of NPC; system corruption)
- Infect X running processes (system infection; transform them in zombie processes and slow down the system)
- Kill X enemies (any hostile NPC)
- Infect X enemies (transforms them into your allies and make them attack other hostiles)
- Kill X neutrals (any npc that isn't hostile towards you and isn't a running process)
- Infect X neutrals (does little in terms of changing neutrals' behavior, but if they touch other npcs, including hostiles, they'll spread infection which will then affect those in specific ways characteristic for infection target, e.g. if infected neutral touches running process, running process has chance of infection and if infected, running process will change into zombie process)
Those goals can be mix'n'matched to create unique missions that, along with descriptions and in-game dialogue create unique and fun experience.
CustomizationYou'll be able to name your Virus and change its color to one you desire.
Another thing is a level editor. This is one of main focuses of the game, as I plan to make it so powerful actual game campaign would be made in it.
Yes, I could use Unity's scene editor for making levels, but where's fun in that? More over, I'd only increase my workload as I want you to be able to make everything I can - basically have level of power, editors for Doom, Quake, Duke3D and Unreal have while at the same time be easy to use. The only thing that will be made as an actual Unity scene is level hub/main menu.
Artstyle?Untextured, flat polygons but with dynamic shadows. That kind of artstyle not only decreases my workload, but also makes for a really great looking game with cute art.
Price?Definitely not free
. I plan to start IndieGoGo campaign once I have something playable and include short, possibly 5 level long demo of the game (level editor will be disabled in this version).
Want more?Aside of updating this thread, I'm doing Twitch coding streams at
http://twitch.tv/qvear. Follow me there to be informed when I'll start livecoding!
Also please follow @thedarkhog on Twitter to get updates.