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Frappa Studio
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« Reply #80 on: December 30, 2017, 08:54:33 PM »

HAPPY NEW YEAR

3571 THE GAME IS AVAILABLE ON STEAM TOMORROW
http://store.steampowered.com/app/723020/3571_The_Game/

WATCH THE OFFICIAL GAMEPLAY TRAILER


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Frappa Studio
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« Reply #81 on: January 05, 2018, 08:06:37 AM »

Hello from the year 3571!

Have you ever wondered how is it to play 3571 The Game?
Nobody survived more than 30mn yet.





« Last Edit: January 05, 2018, 11:10:23 AM by Frappa Studio » Logged

Sundrop
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« Reply #82 on: January 05, 2018, 11:17:02 AM »

Looooooking good!
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Frappa Studio
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« Reply #83 on: January 05, 2018, 05:15:50 PM »

Looooooking good!

Thanks! Very difficult, but losing is fun and the Game is highly replayable thanks to procedural generation. How many time will YOU survive?
2018 updates' gonna be crazy!
« Last Edit: January 06, 2018, 12:26:27 PM by Frappa Studio » Logged

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« Reply #84 on: January 07, 2018, 04:49:49 PM »

3571 THE GAME 0.61 - "FIRST PLAYERS" UPDATE

One week after the early acces release of 3571 The Game, the first update 0.61 is already available: New gameplay mode and lots of improvements!


I. GAMEPLAY IMPROVEMENTS

- New "Training" gameplay option:

  • No permanent death, you will be able to continue your game after being killed.
  • No Best Scores.
  • A few buildings, secret items and enemies are not present.
  • This World Map is specially designed for training.
  • Random Events are limited and won't increase over time.



The new Training Gameplay Mode in pictures:




















- Difficulty level is better balanced. Surviving will stay very hard and hazardous.


-"No damage" treshold reduced. You'll be able to hit stronger opponents with a basic weapon and inflict very small damages.


- Mouse Y invert button added to Pause Menu Options.


- A resources counter & visual guide is now on top of the Build Menu:




- Breakable objects now throw a Info Message on your HUD.


- Unbreakable objects will also throw a Info Message on your HUD when hit.


- Collision movements when walking on ground items have been slightly reduced.


- Hitting to break objects now also slowly increase XP ( now only in combats )


- Wolves NPCs resistance is slightly reduced ( skills vary from a wolf to another procedurally: some wolves will be stronger anyway )





II. BUGS CORRECTIONS


- Some very rare procedurally generated maps don't allow the player to open the Pause menu during the tutorial.


- In some cases, the save and load system destroys house decorations and duplicates NPCs spawns.


- The Game crashes right after a death in very rare occasions.


- Can't open the builded Gate after a load.


- Some crates and barrels were anormally long to break.


- Music don't launch correctly after loading a saved game.


- Small Dragons have glitchy idle wings animation.


- In some cases, saved mounted rided horse doesn't load correctly





Welcome to the year 3571 and thanks for reading!

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Frappa Studio
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« Reply #85 on: January 22, 2018, 06:40:47 AM »

3571 THE GAME 0.62 - COMBAT UPDATE
The "Combat" update (0.62) is available: New combat techniques, better performances and stability, better compatibility and a bunch of corrected bugs! Let's go fighting!

I.NEW CONTENT

- Combat Update / You can now perform 5 different combat techniques:


1 • Simple attack (Left Click)





2 • Defense (hold Right Click)





3 • Combo X3 Attack (Double Left Click & Energy Level greater than 50)





4 • Push & Dodge (Right Click while in Defense)





5 • Super Attack (Jump with Space, then Hit with Left click )





- Game engine have been upgraded with the latest version of Unity (2017.3): Enjoy the graphics, compatibility and performances of the future! ( Last version of the game was Unity 5.6 )





- More buildings and NPCs on generated World Map


- Your equipment can be destroyed if you use it too much or take too much damage


- Starting Mouse default sensitivity is now 100 units


- You can now search for items on human dead bodies ( usually up to 3 items )


- You can't search a body or get its loot if you destroy the corpse


- Human dead bodies throw an info message if you can search items in it


- If you kill more than one people, you become a murderer and royal guards attack you


- Your can break almost every furniture to get resources, and you can also use special attacks to break them


- You can use a Push & Dodge Special attack on your own Recruits to make them move. They won't attack you unless you perform any other attack type on them.


- You can't perform Push & Dodge attack on very small enemies ( rare )


A short example of the new combat gameplay:





II.CORRECTED BUGS

- Some particles couldn’t be displayed properly


- Enemy NPC was disappearing if its spawning position was far from the player


- Big Caverns lower floor is now opened and full of loot and danger


- Some OS X macintosh computers were unable to change controls at start


- Avatar couldn’t get properly in water if protecting in defense mode ( Right Click )


- Better general game engine compatibility and stability





Thanks for reading, and let's kill some droids with your new techniques! How many time will you survive now?



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Frappa Studio
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« Reply #86 on: January 31, 2018, 07:08:11 PM »

3571 THE GAME 0.63 - NPC WARS UPDATE

Planet Earth is at war! NPC A.I. have been upgraded: enjoy crazy random battles everywhere, an easier combat system with less one-shot kills and a few corrected bugs.



I. GAMEPLAY

- Combat A.I. update: Each non player character now have a fully independant brain decision and pathfinding systems. They also have sensors to be fully aware of their surroundings. NPCs can try to avoid attacks, turn around their target, attack another ennemies before killing their opponent  to help friends... Some can also block attacks or use shields.



- Emergent battles: NPCs attack each other according to simple rules ( like in the Game Of Life ) leading to epic random battle patterns:
  • Wild animals hunt preys and humans
  • Humans and droids fight each other
  • Mutant monsters try to kill everyone
  • When attacked, a NPC will fight back the assailant in priority


- NPCs faint when taking critical damage, and now will fight back right after waking up

- Stats and combat damage system have been improved: more hits with damage, less one-kill deaths. Your avatar is still very weak at start.

- Solidarity: human NPCs will forgive your ( unwanted? ) attack if they fight with a non-human enemy

- Murderer: if you kill innocent citizens, Royal Guards will attack you

- A.I. pathfinding has been optimized with Unity 2017.3 newest features

II. CORRECTED BUGS

- Holding attack button to adjust throwing force works again:



- One-shot kill probability has been reduced

- When target is just right at the top of their head, NPC now step back, let their opponent fall and fight back.

- Rare Swords artifacts damages have been reduced





Thanks for reading, see you in the future!
« Last Edit: January 31, 2018, 07:20:41 PM by Frappa Studio » Logged

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« Reply #87 on: March 24, 2018, 09:04:40 AM »

Hi everyone

I think the next most important challenge for 3571 The Game is to give players more gameplay options while keeping the spirit and the difficulty of the original game alive. I started to work on this "Custom Gameplay" option:





The actual only option "training mode" could become a free demo, as the content is limited ( only one map, no procedural generation and limited items and enemies )

What do you think about that?
Thanks for reading!

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Frappa Studio
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« Reply #88 on: April 15, 2018, 04:01:26 PM »



Welcome to a brand new version of 3571 The Game. Players, I’ve heard you! Afters months of work on the core game engine let's discoveran updated user-friendly combat system and these 2 new gameplay modes!


  • CUSTOM GAMEPLAY : 18 new game options in a brand new Custom Gameplay Mode: world size, difficulty level, more rare items... Create your own apocalypse and choose your style! You can even disable permanent death. Yes you can.
  • OFFICIAL GAMEPLAY : Of course, you can still try to beat the score of the Best Survivors in the Official Gameplay mode. Difficulty here is locked in hard but I've made a lot of gameplay balance improvements, thanks to player's feedback. Melee combat are now really challenging and fun. Impossible fights are a thing from the past. You'll always have a chance to survive now.
That’s why I’ve added a « Extreme Pioneers » Best Survivors tribute in the game credits to remember those who believed in the game when was harder than now, painful & impossible.

Let's go !


NEW « CUSTOM » GAMEPLAY MODE


Welcome to the new customizable year 3571 parallel dimensions! You can choose to set the world like you want, explore every game possibilities, and find you own kind of fun. You cannot set a new highscore when playing in custom mode, but you can do everything else :



  • No permadeath:
You can now load your last save if you don’t want to loose your nice game because of a stupid meteorite and a bad luck.
  • No random events:
Speaking of, you can now disable these meteorites, and also these stupid droids spaceship attacks. No more random disasters!

Be careful though, this also means additional NPCs will never spawn and the world population won’t renew itself when everyone will start to die ( I mean when the game starts )
  • Zombies every night:
if the game isn’t hard enough for you, you can add zombies spawning every night.
  • Starting Equipment:
Start your game with a really futuristic medieval equipment ( 1 helmet, 1 chest armor, 1 shield, 1 sword and some food )
  • Hostile humans:
Funny option! With this option you can’t recruit NPCs anymore. In fact they will all try to kill you. You won’t have no friends anymore.
  • More Rare Items:
Trees won’t spawn guns, but items you will find in buildings will have 50% greater chances to be rare items. Who said lightsaber? What? A legendary samurai sword? Wait, wait. A Must click option provided by 3571 Time Avatars services.
  • No droids:
Make these metallic annoying creatures herited from our time disappear from the year 3571.
  • No humans:
You always wanted to try a « Last Survivor on Earth against all calamities » scenario ? Now you can. Horses will be your only friends, if you can find a peach.
  • No monsters:
Tired of dragons, werewolves and other strange aliens with helmets? Now you can focus on killing droids. ( And mutant animals )
  • New world creation options:


Big world, Small world and Medium world options have been added. Smaller maps means less space between NPCs and buildings, meaning lots of fights, and lots of fun.
  • New character options:
starting skills points levels Normal, Knight and God starting point options have been added. You can now start with the power to kill enemies. No, really.
  • New difficulty level options:
Hard, medium, easy difficulty level options have been added. Lower difficulty means : you need to eat and drink less, enemies are weaker, random events are less dangerous…
  • New density options :
Crowded, Medium and Sparse population density options have been added. You can choose how many friends ( and enemies ) you will have to kill.



Don’t worry if you like difficulty. The official gameplay mode is still alive! With good old permanent death! Start with a very weak avatar in a maximum-difficulty procedurally generated world and try to survive longer than the best players around the world.






NEW COMBAT SYSTEM & GAMEPLAY EVOLUTION




Most players like high difficulty, but they noticed 2 problems: too much impossible combats, and a lack of fun during melee fights. I worked weeks on a new combat system and interface.

The combat gameplay have been deeply transformed and balanced : I wouldn’t say the game is really easier ( it’s an apocalypse after all ) but it will feel more glorious to die as you can now hit most enemies with chances to do consistant damage, and see your enemy’s health level when fighting.

  • Damage points processing have completely been reviewed, to allow the player to damage stronger enemies if he fights perfectly and if he’s also lucky.
  • New small windows allow you to see health level of NPCs in range of a melee attack


  • New illustrated labels allow you to see when you perform special combat tricks ( parry, push attack, combo… )


  • Your avatar will still start with very low stats, but you always have a chance to hit with damage when attacking an enemy ( minimum is 33% chances to succeed )
  • Minimum hit damage set to 1% of enemy’s maximum health when your hit succeed.
  • You have some chances each hit to make a critical hit, depending on your speed or intelligence level
  • Attack damage depends on your energy ( white bar ) level. 100% energy means 100% damage, and 0% energy means 50% damage
  • Fall damage now decrease according to the player’s resistance level and have been decreased ( 20% ) and jump height before being injured is a bit higher.
  • Energy level regenerates 5-10% faster, according to your resistance level
  • Hitting with a melee weapon uses 20-40% less energy, even when performing a triple attack combo or a jump hit. Damage level you can inflict decrease with your current energy level ( white bar ), so this is a very good new for smoother combats.
  • Now you can parry ranged attacks with your buckler but it will decrease its durability


  • You can also parry ranged attacks by protecting yourself with your melee weapon but with limited chances of success based on your skills and shooter’s skills.
I’m really trying to find a very difficult, hazardous and challenging gameplay that would still be pleasant, interesting and fun. Tell me if you feel the difference ! And of course if you feel 3571 The Game have a good fun potential, please feel free to leave a comment, or even a Steam Review! This would be awesome.


NEW « SKIP TUTORIAL » OPTION




Now you can jump directly into hell, without having to spawn in the 3571 Time Avatars Company’s comfortable and enemy-free « Reception Desk of Tutorial ».






FIRST PLAYERS IMMORTALIZED






As the Official gameplay difficulty and mechanics have change for the best, I immortalized the first 3571 Best Survivors directly in the game credits for their bravery.

They were the first to believe in the game and they’re now part of it. I will reset the leaderboards score end 2018 for the official release of the version 1.0. You can still try to start with all your stats at 15 to feel what it was to play 3571 The Game in the first version. ( just imagine your weapons are doing absolutely no damage most of the time before days of constant fight and training )

( Oh, yes you can improve ( very slowly) your combat skills abilities when you hit trees, objects or rocks. During the 5 years of development I’ve hidden a lot of stats management secrets like this one Smiley )


IMPROVEMENTS & BUG FIXES
  • World map ground texture generation have been improved: better design and more render layers with systematic normals and bump mapping
  • NPCs should all be able to launch correctly idle animation when reaching their home locations after a fight
  • When customizing your character’s appeareance, or when pausing the game, a symbol appears at screen to show if you play in either custom or official gameplay mode.
  • Loading time of both new and saved games have been reduced by 10-20%
  • In-game FPS rate have been increased by 5-10%
  • Low population rate and/or world size and Simple Water option activated can now drastically improve performances for low-end computers
  • Player character Force level increase the player’s melee attack faster by 5%
  • NPCs stop attacking the player when the player is dead
  • Human NPCs that were attacking you now still attack you after saving and loading your game
  • Bug corrected with water rings when a NPC is in coma
  • Game credits added
  • New illustrations and design for the main menu
This update will be available this week on Steam!

I also decided to start a new price promotion to launch this update, and to create a free demo this week: I still lack of player’s feedback about the current state of the game. Please share your maps, your bugs or your needs! Thanks for reading and see you soon in the future, I hope you’ll enjoy testing all these new options!





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Frappa Studio
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« Reply #89 on: October 08, 2018, 01:51:53 PM »

3571 The Game version 0.8 coming soon

Hi everyone! I needed a break after these five intense years working on 3571 Project while going to work every day in my design agency. But... I'm back since 2 months! I am working on lots of new features for the version 0.8 of 3571 The Game: Vehicles, new buildings and enemies, better graphics and lighting, FPS increase... Today, let's have a look at the vehicles!



Unlike mobs using a pathfinding algorithm to walk smoothly, cars objects must literally "roll" with simulated friction of the 4 wheels to go forward and turn like a real car. I'm still working on damage physical interactions between physics of vehicles and other world objects but the driving is already fine.





I've designed 3 cars and 1 motorcycle model so far. I had to choose precisely the optimal volumes for a toony small model but still some space for the player character model inside the car.





Vehicles have complete lighting systems and nice dust effects when accelerating. Last but not least: you can smash enemies with your car easily with enough speed.





I'm also still working on the free demo version, which will be based on version 0.8, so everyone will be able to drive cars too.

Thanks for reading!

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« Reply #90 on: October 08, 2018, 11:49:22 PM »

very strange game
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Frappa Studio
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« Reply #91 on: October 13, 2018, 11:07:32 AM »



Game development video - Vehicles system

I edited a short video to show you how it will feel
to drive at full speed during the year 3571 apocalypse.


Find old cars from the 1990s to smash droids and zombies in the next version 0.8!
Version 0.8 will be available soon: Vehicles, new buildings and NPCs and more.






Thanks for watching!
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« Reply #92 on: October 13, 2018, 11:37:03 AM »

very strange game

Thanks for your comment
Can you develop a bit your feeling? I'm lacking feedback about how the game is perceived. Did you play?
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« Reply #93 on: October 19, 2018, 09:37:17 PM »

Choose your ride.
A short 3571 The Game story







Version 0.8 coming soon
Early access available on Steam
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« Reply #94 on: October 21, 2018, 07:20:55 AM »

New world procedural generation with +100 new natural and architectural elements,
micro-biomes, all textures are now in HD with a better camera rendering. Let's have a look at our brand new apocalyptic Earth!






NEW WORLD PROCEDURAL GENERATION
More variety means better game stories! Each time you generate a new world, you create
unique procedural and random micro-zones : towns, forests, deserts, beaches, rocky mountains...
Each zone have it's unique structure, resources and dangers.



A savage forest biome:



An urban biome:



NEW BUILDINGS
The game now counts more than 80 different building types: caverns, broken buildings, castles,
wooden houses, medieval and futuristic houses... And you can explore or inhabit all of them.
Like this old abandoned dark tower:




NEW HD TEXTURES
All environment textures are now in HD too! I had to start most of the images again from scratch.
With the new camera and lighting settings, I am very happy with the result:





I particularly like these new luminescent mutant lifeforms from our future. The game is getting definitely more sci-fi, without losing it's medieval touch as humanity have lost all technology in the year 3571 ( unfortunately this is not true for the evil droid army )



NEW NPC SPAWNS
You will also meet more people, animals and droids outside in the different biomes, and frequent
encounters while travelling will create new stories, missions and fights every day.



Version 0.8 will not only include vehicles, but also make the game enter a new era, with boosted
atmosphere, gameplay and storytelling.

I can't wait to publish the next version of 3571 The Game. See you soon in the future,
and thanks for reading!
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Frappa Studio
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« Reply #95 on: November 10, 2018, 03:17:51 PM »



As an art director during the day, I worked a lot on 3571 The Game design elements during the night. I am finally happy of the result after many years and many versions. I really like the new futuristic look and it is still very effective and fast to use, combining all RPG functions ( inventory, equipment, stats ) in one unique and small GUI window.



LESS IS MORE WORK

The new interface is 100% pixel-perfect, this was a lot of work to get things as small, precise and functional as possible:





INTERFACE HISTORY

2013 • The global design of the game never stopped improving. For the first version in the Blender Game Engine, I still had to learn coding and 3D modeling so it was just tragically awful:




2015 • After switching to C# and updating the game, I needed to code a more complex interface. I designed a first medieval HUD, which was already close to the final version "all-in-one" concept.




2017 • For the first early access version available on Steam, and I wanted to give the game a more modern look. I created then this first sci-fi version of the HUD:




2018 • The black background was too heavy, and it was lacking details and finesse. Next version will really define the final design of the game:





MORE ABOUT THE NEW DESIGN

You want to see the new interface in action before the next release? No problem :




I also created a new in-game interface and new loading screens, fitting with the global new design. Look at this new micro-GUI equipment tooltip in the inventory bar displayed while in game:





Version 0.8 should be ready next sunday. Thanks for reading and see you soon in the year 3571!
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« Reply #96 on: November 17, 2018, 08:02:52 AM »

New Droid Dungeons - World generation update 0.8 Work in progress




"A droid basement! I have a full equipment and God-level skills... Awesome, let's loot!"












"They have Tripods too? I may have underestimated their number."












"Leave me alone! Let me loot your headquarters in peace!"












"Go away stupid droid! Enemies on the first floor too! "












"Another tripod? I definitely don't feel welcome here, let's go away from this metallic hell."















"I'll be back with an army! Guns, bombs and a tamed dragon, you'll see! Humans will resist!"







I hope you enjoyed this story, like the thousand ones you can live each time you create a new world in 3571 The Game. It doesn't matter if a mutant rabbit explodes and kill you, or if a meteorite lands on your avatar. You can just start a whole new story in a completely different version of Earth.


You want to see more about the new Droid Dungeons, part of the 100+ new props and buildings of the next release's procedural algorithm? I also uploaded some screenshots:













Thanks for reading, and welcome to the future!






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« Reply #97 on: November 22, 2018, 09:43:49 PM »

[h1]Future is coming! We're getting close to the final version and this new update will blow your mind if you ever tried 3571 The Game before. If not... then welcome to the year 3571![/h1]



[h1]New World generation: A procedural algorithm of the 4th century[/h1]

After years of work, I am finally happy enough with the game mechanics to add new content and variety to the Earth of the year 3571, and a real futuristic and apocalyptic atmosphere. Still no voxels! :D





• RICH ENVIRONMENT: I added 50 random decorative props that will enhance your experience of time travel such as huge rocks, bushes, ruins, temples, alien and mutant plants, flowers... There are also whole new sets of buildings and furnitures ( new droid basements with futuristic furnitures and computers, old abandoned burning medieval houses, savage caverns populated with mutant monsters, alien forms of life... )





• PROCEDURAL BUILDINGS: The number of different building base structures have been multiplied by 2, and each building also generates procedural different architectural and gameplay elements. You won't find the same house twice now. Some small towns can even be generated, and some conflicts and war can arise at any time.








• MICRO-BIOMES ALGORITHM: Procedural world generation algorithm now generates micro-biomes ( urban, forest, desert, mountain, mutant, alien, lake, beach, droid, desolated, etc... ) and different generated elements such as trees, rocks, buildings are now placed seamlessly and naturally across the map.








• NEW DAY AND NIGHT LIGHTING SYSTEM: More realism: sun light now softly turn orange at sunset and pale pink at sun rise. Enjoy a beautifully coloured world in the morning if you survived the night!




[h1]New Vehicle System: the only machines that won't try to kill you[/h1]

Since early access first release 0.6, you can ride horses, giant wolves, and even dragons... But guess what: now you can also ride vehicles that will randomly appear ( or not ) during the procedural world generation.





• REALISTIC VEHICLE BEHAVIOR: Start, accelerate, spin, brake, physically damage enemies or friends, even damage your car and finally explode with it: the new vehicles won't feel like an animal ride. Wheel friction simulation and realistic physics will be your new best friend during the apocalypse.





• WIDE VARIETY OF VEHICLES: If you can find cute, small and slow cars, old wrecks or even convertible rusty sports cars, you will also sometimes find a motorbike or a monodriver droid ship. Each vehicle have different characteristics such as resistance, weight, power, road handling...



[h1]Time Travel Graphical User Interface new design[/h1]

Design and GUI system have been updated a lot to include new functionalities and new game content. But this time, I wanted to define the final look of the user interface: sci-fi, functional and pixel perfect.


• ALL-IN-ONE PAUSE MENU INTERFACE: Everything you need to know is compacted in a elegant unique central window, and using inventory, bag and equipment is really intuitive. It's simplicity is apparent as it includes tooltips, hints, stats, options, and everything you need to interact with the world.





• NEW IN GAME GUI: Now you can see your avatar equipment while playing, also acting as a Mouse control tooltip! As the roguelike side of the game is meant to make you die a lot, I also hided small pixelart skulls on the graphical user interface that are so cool. Sorry. I should get some sleep after this update.





• FUTURISTIC PIXEL PERFECT: I really wanted the GUI to look more futuristic and more appealing: transparency effects and pixel perfect grids, more accurate typographic design and a very precise layout. This interface is used for almost everything in 3571 The Game, and feeling good with it makes the game really more immersive.




[h1]New craftable bag: Carry more, loose more.[/h1]

In 3571 The Game, you can carry a very realistic (low) amount of objects on your inventory. But this was so frustrating that I created a new craftable bag item, which will allow you to carry up to 20 more items.





• NEW GUI SYSTEM FOR BAG & CHESTS: With the new GUI design also comes a new and more intuitive system to pick objects from your bag, or from one of your chests: now their content is integrated directly next to your inventory in the main all-in-one interface window.


• NICE LOOKING BAG: The new craftable bag will require 8 leather hides, and will suit you very well: you can wear a full armor and and your bag at the same time, no problem! You can't put your bag in your inventory ( pockets! ) or in another bag, as it would allow infinite bags in bags in bags and would result in a global paradox that would eventually destroy our universe.




[h1]The Game Engine enters the 1990's[/h1]

Lags. Low FPS. Frustration. Anger. Sadness. Forget all these things from the past and enter a new era: the game engine have been completely optimized, and I'm really happy to say that the game will finally do justice to your hardware.


• 1990's LOW POLY DOESN'T MEAN UGLY: Now every texture in the game is HD, better lighting, camera settings are better, and the smooth-1990's-low-poly textured visuals of the game never looked so good.







• HUGE PERFORMANCE INCREASE: Game engine have been globally optimized, each step of launch is now faster and more stable. Pooling NPC models instead of destroying and creating them was a hard but useful work. No more lags.


• STORYTELLING GENERATOR: The new richness of the generated earth and the exponential number of possible random situations is really fun, and most of the time will kill you too. So just press "Play" and see where very dense procedural level design, realistic physics, random cataclysms, zombies, evil droids, magic powers and inter-NPC autonomous wars will bring you.







[h1]Time travels have never been so affordable[/h1]

New awesome update! Black Friday! Steam Autumn sales! It's definitely time to invest in a 3571 Time Travels © perpetual membership : 3571 The Game is 25% off!





• SUPPPORT INDIE DEVELOPMENT: I never wanted to launch a Kickstarter campaign to finance 3571 The Game. Instead I wanted to make the game fun to play as soon as possible and give players the opportunity to get the actual version of the game for a low price while being able to download every later update.


• ENJOY AN ALREADY VERY COMPLETE GAME: Huge content & replayability, lots of random events and game options, you're not buying a simple demo or pre-alpha version of a prototype.


• STORYTELLING GENERATOR: The new richness of the generated earth and the exponential number of possible random situations is really fun, and most of the time will kill you too. So just press "Play" and see where very dense procedural level design, realistic physics, random cataclysms, zombies, evil droids, magic powers and inter-NPC autonomous wars will bring you.


[h1]Next Steps[/h1]

I'll upload soon a gameplay video to reveal all version 0.8 new stuff. I hope you'll enjoy playing 3571 The Game! Next Updates? Version 0.9 will be about nature, animals, growing wheat... and the final version will concentrate on micromanagement aspect of recruiting NPCs: New character models, and a Recruit Orders Menu to build a real empire and survive the apocalypse longer than ever!


Thanks for reading, and see you soon in the future!
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« Reply #98 on: November 23, 2018, 03:19:09 AM »

Hey, interesting camera point of view. Features look nice. And so the characters. They look like PlayMobil. Really nice work!
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Real life space alien (not fake)


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« Reply #99 on: November 23, 2018, 10:12:29 AM »

I really appreciate and respect your dedication to this project over so long. I really love the unique projects like this, carried along by passion and love.
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