Sundrop
Level 1
Grandma cooks best!
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« on: November 05, 2017, 09:57:14 AM » |
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Nether chef is an RPG Platformer where you cook for gods. You will summon, steal, and cook as you make preparations for The Coming of the White Tiger.[/size] Next milestone: Demo build, June 2018 February 2019 I am currently developing this on my own in Unity, learning as much as I can as I go. The main inspiration for the game comes from Studio Ghibli’s Spirited Away, as well as the little things I love about my home city Kuching. The initial inspiration for this game came a DoubleFine Amnesia Fortnight Prototype called “The Gods Must Be Hungry”, which you absolutely have to see! Please follow me on Twitter because I post updates there more frequently! Thank you! Thank you for reading!
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« Last Edit: July 22, 2018, 03:02:28 PM by Sundrop »
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Sundrop
Level 1
Grandma cooks best!
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« Reply #1 on: November 05, 2017, 11:08:53 PM » |
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Some platforms!
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Sundrop
Level 1
Grandma cooks best!
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« Reply #3 on: November 10, 2017, 11:17:28 PM » |
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Trying to get collisions to work right.
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Ninety
Level 1
turnip boy
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« Reply #4 on: November 11, 2017, 04:47:09 PM » |
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Interesting premise. Like the character art.
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Sundrop
Level 1
Grandma cooks best!
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« Reply #5 on: November 11, 2017, 10:09:01 PM » |
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Thank you Ninety I hope the gods like brocoli. Now that it's posted, it looks a bit dark.
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« Last Edit: November 11, 2017, 10:48:25 PM by Sundrop »
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Sundrop
Level 1
Grandma cooks best!
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« Reply #6 on: November 12, 2017, 12:37:25 AM » |
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Realised that the first broccoli was too small so ended up animating broccoli the whole day... At least they're a family now.
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« Last Edit: November 12, 2017, 12:48:33 AM by Sundrop »
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Sundrop
Level 1
Grandma cooks best!
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« Reply #7 on: November 12, 2017, 08:45:41 PM » |
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Added a dialog component because I might need it later?
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Sundrop
Level 1
Grandma cooks best!
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« Reply #8 on: November 13, 2017, 10:43:58 AM » |
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Faking lights with ridiculously tall textures. On deciding how much fall-off to apply on the light shafts, I use Solid Color Alpha / 3 * 2Which gives me: 255 / 3 * 2 | 170 / 3 * 2 | 113 / 3 * 2 | 76 / 3 * 2 | 50 / 3 * 2 | 34 / 3 * 2 | 22 / 3 * 2 |
I stop at around 20 alpha since that's when you can't tell the difference (at least I can't).
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Sundrop
Level 1
Grandma cooks best!
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« Reply #9 on: November 13, 2017, 11:20:36 AM » |
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So right after I made that previous post, I came up with a simple solution for the light that doesn't involve gigantic textures (5120px tall). I knew I could scale these fake lights horizontally but not vertically since that would deform the gradient, so what I did was: 1) Export a light tint (22 alpha). This can be scaled both vertically and horizontally. 2) Export a build up image (all alpha values -22). This can only be scaled horizontally. 3) Lay one over the other. Result: Et voilà! Guiltless vertical scaling! That glow you see is a Unity point light but I'm gonna have to put in some kind of light sprite in the future.
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foofter
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« Reply #10 on: November 14, 2017, 05:37:56 AM » |
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I love the broccoli men, huge hand, and huge ramen bowl!
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talrnu
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« Reply #11 on: November 14, 2017, 06:07:35 AM » |
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Nice simple fix. Definitely better than shipping a 5120px texture that's just a single solid color.
That family of broccoli people looks pretty nice. But I'm concerned we might have to murder them...
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Sundrop
Level 1
Grandma cooks best!
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« Reply #12 on: November 14, 2017, 09:53:29 PM » |
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I love the broccoli men, huge hand, and huge ramen bowl!
Haha, I'm glad you like them! The story of the game is lacking momentum at the moment, so I'm making more of these little buggers to build the world and see where things go from there! Nice simple fix. Definitely better than shipping a 5120px texture that's just a single solid color.
That family of broccoli people looks pretty nice. But I'm concerned we might have to murder them...
Hey, at least they don't bleed
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« Last Edit: November 16, 2017, 02:15:32 AM by Sundrop »
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Sundrop
Level 1
Grandma cooks best!
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« Reply #13 on: November 28, 2017, 01:20:06 AM » |
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Working on this and that. Having a hard time with Unity's animations so more world building before I jump back on that. Anyway, here's a little house with a lonely piece of charcoal: Still figuring the colours out. All the art is being done in Pyxel Edit, and I'm not sure when to change colour Lightness or Shading.
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Sundrop
Level 1
Grandma cooks best!
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« Reply #14 on: December 02, 2017, 10:30:10 PM » |
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Random Qi Ling. Trying to decide how much detail to put into the bigger beings.
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SolS
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« Reply #15 on: December 03, 2017, 05:29:34 AM » |
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Great ideas! This is looking really nice.
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Sundrop
Level 1
Grandma cooks best!
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« Reply #16 on: December 06, 2017, 02:07:13 AM » |
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Great ideas! This is looking really nice.
Thank you for the kind kind words! ^_^
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Bricabrac
Level 2
Fail again. Fail better.
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« Reply #17 on: December 06, 2017, 02:44:00 AM » |
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Lovely artstyle. Following!
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Selling Sunlight - Wandering Merchant RPG
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fall_ark
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« Reply #18 on: December 06, 2017, 08:36:38 AM » |
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Random Qi Ling. Trying to decide how much detail to put into the bigger beings.
Whoa. That looks nice. How many gods have you planned so far?
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Chinese localizer and influencer. Translated Dead Cells, Slay the Spire, The Count Lucanor, Katana Zero, Dicey Dungeons, and involved in the localization of Reigns, The Curious Expedition, Desktop Dungeons, etc. If you have questions about Chinese loc and publishing etc., find me at Twitter @SoM_lo
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