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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2151964 times)
Ian_A
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Indie Artist & Designer


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« Reply #7480 on: April 24, 2016, 02:59:30 AM »

First pass on the ghost enemy!

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CRIMSON KEEP - First Person Action Roguelite
Geovizz
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« Reply #7481 on: April 24, 2016, 09:00:49 AM »

Infinity Inc - https://forums.tigsource.com/index.php?topic=53672.0

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Infinity Inc. - adventure puzzle-platformer game about clones
roland
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« Reply #7482 on: April 25, 2016, 02:11:54 AM »

Awesome background art! Gives an amazing 3d effect. I need to do something similar for my game.
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Der_Kevin
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« Reply #7483 on: April 26, 2016, 06:19:21 AM »





from: https://forums.tigsource.com/index.php?topic=54799.0
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tchassin
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« Reply #7484 on: April 26, 2016, 07:15:10 AM »

The first map made with our custom map editor and a resolution test for Blade of Victory:

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skaz
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« Reply #7485 on: April 28, 2016, 02:34:02 AM »

This is the first game I've finished. It's my LD35 entry, with a week and a half work dumped on it to make it a polished, not so buggy game.



Try the finished version on Game Jolt Smiley
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
lobstersteve
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« Reply #7486 on: April 28, 2016, 08:34:54 AM »

super cool game skaz Smiley well done
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skaz
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« Reply #7487 on: April 28, 2016, 10:25:44 AM »

super cool game skaz Smiley well done

Thanks Lobstersteve!
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
BBreakfast
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« Reply #7488 on: April 28, 2016, 01:34:27 PM »

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gimymblert
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The archivest master, leader of all documents


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« Reply #7489 on: April 28, 2016, 04:01:37 PM »

He is not the real prince charming what a liar! Desmond is a real demon!
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boustrophedon
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« Reply #7490 on: April 29, 2016, 10:32:34 AM »

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darkhog
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Dragon Agent


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« Reply #7491 on: April 29, 2016, 04:15:19 PM »

Here's a screenie from new area in level of my game I'm now developing:



The game is supposed to be a throwback to the first 3D games which used untextured, low-poly levels and had low resolutions and less than 256 colors. Link to the devlog in my signature.

The lowres/lowcolor mode will be switchable on/off in the options menu as I don't know how people will react to it. Plus it's also good to get in the target audience people who likes untextured polys, but don't want pixelation/low color.
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Be a computer virus!


I cannot C well, so I stick with simpler languages.

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s0
o
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« Reply #7492 on: April 29, 2016, 04:31:00 PM »



love the tactics ogre/FFT vibe
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sitebender
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« Reply #7493 on: April 29, 2016, 06:43:52 PM »



I just love snake dragons.
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2ndStudio
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Game Developer


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« Reply #7494 on: April 30, 2016, 12:08:26 AM »

It's screenshot saturday, let's celebrate with some screenshots.





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Impmaster
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Scary, isn't it?


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« Reply #7495 on: April 30, 2016, 12:53:20 AM »

That's not a screenshot you liar.
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Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/theimpmaster
Ishi
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coffee&coding


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« Reply #7496 on: April 30, 2016, 05:23:05 AM »

Can never have enough UI...

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JustRadek
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« Reply #7497 on: April 30, 2016, 06:17:45 AM »

Trudy’s Mechanicals @ Incubator Games

A quick glimpse into The Underworld area in Trudy’s Mechanicals.

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Bhoopalan
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« Reply #7498 on: April 30, 2016, 06:59:16 AM »

TIG Devlog for What the ball: An iOS / Android game

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SunWuKong
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Help me, help you.


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« Reply #7499 on: April 30, 2016, 07:49:16 AM »



ROB's Room with ROB, Professor, STEVE and Max - hanging out and looking for adventure

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