Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411637 Posts in 69394 Topics- by 58448 Members - Latest Member: Danque_Birbington_II

May 14, 2024, 01:16:27 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsOpen Sorcery [Steam Release]
Pages: 1 [2]
Print
Author Topic: Open Sorcery [Steam Release]  (Read 3177 times)
sokol815
Level 0
*


View Profile
« Reply #20 on: February 01, 2017, 08:11:33 AM »

Slight complication: The translators can't parse my text from my code, so I needed to strip out all my code. This means I'll have to reinsert the Chinese translation line by line. I will look at this as an opportunity to find a proper javascript translation service in anticipation of maybe someday doing this again with other languages.

Allegedly, the common thing to do for projects that will be translated is to put all of your text in one spot... if you're doing javascript, that should be pretty easy, they could all be properties on a single js object, or each could be an object with different languages...

e.g.
Code:
var text = {
  charAGreeting: {
    eng: "Hello!",
    rus: "привет!"
  },
  charAConvo0: {
    eng: "It's nice to see you.",
    rus: "приятно видеть тебя."
  }
};

Sounds like you have a ton to do! Good luck!
Logged
AbigailMoment
Level 0
**



View Profile WWW
« Reply #21 on: February 07, 2017, 12:19:29 PM »

OS is beta tested and fixed up.

Now I'm porting it to all the systems I want it to run on. My advertising lady Julia Salvati is figuring out advertising things.

I ended up not putting in a couple of things I was originally planning on. The combos I mentioned a while ago felt very superficial, so I left them out.

And while I tried writing it a few times, Janet and Sarah just really weren't interested in becoming friends.

Toby and Pyreworm, on the other hand, are TIGHT.

The Open Sorcery LARP at Glimmerdark was tiny (we were competing with room parties) but LOTS of fun and I'm looking forward to the second draft at Dreamation.

February 22nd.

Set your computer on fire.
Logged

AbigailMoment
Level 0
**



View Profile WWW
« Reply #22 on: February 14, 2017, 12:06:57 PM »

Allegedly, the common thing to do for projects that will be translated is to put all of your text in one spot... if you're doing javascript, that should be pretty easy, they could all be properties on a single js object, or each could be an object with different languages...

I think you're right--going to take that lesson forward to the next game I develop. Organize it a bit better.
Logged

AbigailMoment
Level 0
**



View Profile WWW
« Reply #23 on: February 14, 2017, 12:07:28 PM »

The Steam website is up:
http://store.steampowered.com//app/585180

And I just finished making the updated mobile version, which will be released on the 22nd as well.

I have scraped together all of the art assets I have for my text-only game and made Steam Trading Cards. Collect enough trading cards, and you can get OS profile backgrounds and emoji.

I used some fan art generously donated by Sarah Mae Goebler and the artist known as Fish.
Logged

AbigailMoment
Level 0
**



View Profile WWW
« Reply #24 on: February 22, 2017, 08:37:07 AM »

Open Sorcery is Expanded and On Steam.

The game is 10,000 words longer and has a spiffy new logo.

----

In this new version you can:

- Enjoy an extra night to learn and burn.
- Fight nightmares in the Web.
- Visit the Aethernet, a celestial realm of pure concepts.
- Riddle with Queen Titania.
- Learn ALL matters and motives.*
- Access a main menu!

----

You can Play It:

- On Steam: http://bit.ly/OpenSteam
- On Android: http://bit.ly/OpenAndroid
- On iPhone: http://bit.ly/OpeniPhone

----

If you have a moment please consider:

- Sharing this: http://bit.ly/OpenSorceryFace

- Retweeting this: http://bit.ly/OpenTweet

----

You're the best.

Thanks for playing!

Sincerely,

Abigail


*Still not at the same time.
Logged

jctwood
Level 10
*****



View Profile WWW
« Reply #25 on: February 22, 2017, 08:57:39 AM »

This looks so intriguing, I am downloading the iOS version now quite excited to delve into this strange world. Best of luck with the new release it certainly looks very slick!
Logged

AbigailMoment
Level 0
**



View Profile WWW
« Reply #26 on: February 22, 2017, 09:02:20 AM »

Thanks! Smiley

Please let me know if you have any issues with the iOS version. I think I ironed them all out, but it has been the most cantankerous.  Smiley
Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic