Hi,
We are the developers of a really difficult game called
DCR: Drive.Crash.Repeat which will be available sometime in
Q1 2017 on Steam for PC and Mac.
DCR: Drive.Crash.Repeat, as beautifully described by Alpha Beta Gamer's Calum Fraser is a "fabulous 8-bit inspired top down racing game in which you dodge traffic and obstacles as you weave your way to the finish line with a stuck accelerator and no brakes!
In
Drive.Crash.Repeat the aim of the game is simple – make it to the finish line in one piece. This may be easier said than done though as you accelerator is jammed and each of the games deviously designed tracks is full of stuff you don’t want to crash into. You have to swerve, boost and power slide your way around the obstacles to make it to the end zone of each level without hitting a single object (preferably with a fast time too, but it’s probably best to start by getting there in one piece).
It’s a fun game with excellent retro pixel art visual style, fast paced arcade racing gameplay and cleverly designed levels in which there are often multiple routes to discover."
Drive.Crash.Repeat is extremely fun! It perfectly implements the concept of gradual progression! It has this just-one-more-time feeling, which actually works! The game was Greenlit on Steam Greenlight in 8 days, reaching the top 10 games! Players will play an average of 20-100 times per level to learn and beat it!
But that's not all, the game has the following
features:
- Retro 8-bit pixel art game!
- 3 stars timing system (which adds a huge re-playability and competitiveness value)
- Levels has multiple ways to beat making them even more fun and less linear!
- Levels are so rich in content that we added hidden objects, which require puzzle solving skills to find, giving the player another mode of playing, and doubles the re-playability value of the game.
- There are 3 bonus levels only playable by those who earned that privilege (by collecting objects and getting stars)
- Each of the 45 levels has a leaderboard for which players will compete to achieve best time.
- It has an intuitive hint system
- The learning curve is amazing that a skillful player can actually beat the whole 15 levels in less than 7 tries (I personally did it). This curve is a huge edge in this game.
We will localize
DCR to the following languages: English, German, Spanish, French, Russian, Turkish, Simplified Chinese and Brazilian-Portuguese.
The game is nearing completion, we are using Cocos2d-x engine and we just started getting feedback from beta testers, and boy! Beta testers are just the best! We are getting valuable feedback and making tweaks here and there accordingly while try to complete designing the remaining levels (around 11).
It was really difficult to design levels that are progressively getting harder, balance playability and fun, while keeping true to the promise of making a really difficult, almost impossible, to beat game!
Feel free to reach out to us with questions, comments, inquiries or beta access requests.
Wish us luck!
twitter:
https://twitter.com/gamedev_dadtwitter:
https://twitter.com/tarbooshgamesHere are some screenshots of working progress levels and a video of gameplay: