Newest video:
Not a wholly new concept, of course, but some of the ways I'm handling the back end aren't common.
I first made a non-physics based evolution simulator back in October of 2016:
It was pretty decent in some ways, but quite underwhelming.
Two days ago I started a new evolution simulator using opengl graphics and the box2d physics library.
Over the weekend I actually got it to work:
https://www.youtube.com/watch?v=X3LkcTvsW1sNow that evolution works, I have to add another feature or two, then I'll post videos of evolutionary progress.
Also, here's an earlier video:
https:/g/www.youtube.com/watch?v=aNXJZjQS-vY
For an additional resource, here's a google doc with a sloppy code specification:
https://docs.google.com/document/d/1Uc6dLB3cb9oWFAWl6t2GGwI-ImPnVJV3KmlVcmFlFlE/edit?usp=sharingI'm going to tidy that up, and maybe even make a video on how the code itself works.