Hi!
I am making a game that is a shmup. All the basic stuff is in. Parents are done(This is GM) all I need now is some more enemies (And maybe an artist who would draw all the other sprites and tiles but that's another thing). I was wondering if you would like to help meinvent some new ships. They should be enemies or something but I just need designs and functionality descriptions. I can even draw them etc. Just help me, cause I'm totally un-creative at the moment. You can also help in any way you think is best... I guess.
Ok, so here's what I have now:
I guess I should also describe what they do so that you can think of something new. I'l go by their numbers:
#1:Its a standard ship, it just goes left. When hit it starts burning and falls down to its death.
#2:It also flies straight to the left, but it also fires bullets to theplayer. It also rotates.
#3:just like the first one but this one also flies towards the players y axis.
#4:This ship drops mines that drop to the ground, its a bit hard to kill due to it having 4 health.
#5:This is more of a mine than a ship. It doesn't move at all and is easy to kill.
#6:This ship flies a bit when you first see it, then it slows down and charges a lazer beam.
#7:This ship doesn't shoot. Its more of a good looks thing. It a train that carries a buntch of #8 ships behind it in a trail.
#8: Its a wagon for ship # 7.
#9: A catapult for the Medieval level. It throws a rock at a certain distance. This can damage the player.
#10: A dragon for the Medieval level. It just flies. and when hit, it falls to the ground and collapses. I could make a fire breathing version.
#11: Another one for the Medieval level. He doesn't shoot, he just charges to the other side of the map. It's still dangerous in a tight tunnel.
#12: Its a UFO that follows certain orders and flies up and down. He doesn't do much else.
#13: Another UFO. This one flies under the player. When at the players x axis, he starts to rotate at the x and y coordinates of the player(when the player was at the same x as the ship) and shoots at the center.
#14: Its a ship that follows orders(That means it can be assigned paths) and it will fly up or down through them. Its quite hard to kill due to having 6/7 health.
#15 and #16: This ship is interesting. It tries to reach the players x and y coordinates and meanwhile it also tries to go in the direction of the player. It sort of flips with a slowdown delay thingy. If you have played platypus then you should get what I'm talking about.
#17:A blimp for the Berlin level. It stands almost still with a very small x movement. It shoots lightning blots from the top of the screen. Insta death...Well, actually I am using the 80's standard so everything is insta-death.
#18: A ship just like number 2. Just a different style. Maybe it should have more health.
#19: This is a tank enemy. It rolls, just along the ground and shoots at the enemy.
#20: That long thing is a snake. It has a tail and it tries to ram into the player. Upon death all the bits will jump in their direction so the player has to be a bit careful with this one.
#21: A standard rocket. One of the prototype enemies shoots these. They follow the player around before they die.
All the other enemies that don't have a number are prototypes, and I don't have a clue what they should do or behave. I just drew them.
So please, any suggestions design/art c&c is welcome.