The pencil situation has become dire.
With the supporting cast complete I'm moving this to 30%. So what are the next few stages in development?
1.) Complete supporting cast animations (very minor five frame animations).
2.) Ship off for painting.
3.) Have music scored for scenes.
This will compose the next 20% of the game. When the painted scenes and characters have returned they'll be run directly into the game engine which will allow them to walk around on the backgrounds I've composed. At that point, object scripting, tying locations together, event scripting, etc, will compose the last half of development.
As soon as I've gotten new high res scans of the backgrounds I'll post them here, sort of a media showcase. For now, I'll just say woohoo!