Miko Galvez
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« Reply #2840 on: October 11, 2014, 01:39:24 AM » |
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Lexonite
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« Reply #2841 on: October 11, 2014, 08:18:44 AM » |
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That looks pretty impressive Zack bell
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primaerfunktion
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« Reply #2842 on: October 11, 2014, 11:15:12 AM » |
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Rocket Baseball?
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Pol
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« Reply #2843 on: October 11, 2014, 12:10:29 PM » |
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Yes you can!
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Rat Casket
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« Reply #2844 on: October 11, 2014, 04:38:35 PM » |
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try not to smash yer balls
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dustinaux
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« Reply #2845 on: October 11, 2014, 06:56:45 PM » |
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Spent the day working on this fun spider fellow:
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Zack Bell
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« Reply #2846 on: October 11, 2014, 11:48:46 PM » |
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I can finally say that the previous engine work that I've been showing off is being incorporated into a game called Final Element.
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Julien
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« Reply #2847 on: October 12, 2014, 12:38:45 AM » |
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Particles around the paddle
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Adam_
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« Reply #2848 on: October 12, 2014, 01:27:25 AM » |
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May I interrupt shortly to raise awareness for the mostly unseen thread of high-quality 60 FPS gif embedding support? I really enjoy seeing all your art and games in motion, but I would certainly enjoy them much more in higher quality and lower bandwidth-consumption - but in my experience, the old .gif format gets in the way of that a lot. (No, I'm not an advertiser of the format or hosting service and not associated with any of them in any way. I just think it would be a good idea to consider this.)> Example of a 60 FPS "gif" <Allright, that's it. Sorry to interrupt the animation exchange! Enjoy the following posts.
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Riho
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« Reply #2849 on: October 12, 2014, 01:39:37 AM » |
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Testing AI vs AI
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gambrinous
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« Reply #2850 on: October 12, 2014, 03:48:45 AM » |
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Full imgur gallery here.
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Julien
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« Reply #2851 on: October 12, 2014, 03:59:10 AM » |
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Beautiful !
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Conker534
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« Reply #2852 on: October 12, 2014, 11:54:03 AM » |
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the grind starts again
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Schilcote
Level 1
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« Reply #2853 on: October 12, 2014, 03:05:06 PM » |
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Technically I've just stopped working on this one, but I might start working on it again. It's shitty 'cos the game uses two completely separate rendering loops so my standard capture technique didn't work right and of course external capture tools don't work on it for god knows what reason, but you get the basic idea. EDIT: Oh, and the awesome postprocess effect that never made it into the game...
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« Last Edit: October 12, 2014, 03:19:27 PM by Schilcote »
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Blambo
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« Reply #2854 on: October 12, 2014, 03:14:25 PM » |
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try not to smash yer balls make games about what you know
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standardcombo
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« Reply #2855 on: October 12, 2014, 08:05:47 PM » |
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DangerMomentum
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« Reply #2856 on: October 12, 2014, 08:44:36 PM » |
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Lightin' dungeons and stuff.
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Julien
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« Reply #2857 on: October 12, 2014, 10:58:12 PM » |
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Franklin's Ghost
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« Reply #2858 on: October 13, 2014, 01:58:38 AM » |
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Been working on the head reactions for swiping up.
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Geti
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« Reply #2859 on: October 13, 2014, 03:56:51 AM » |
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Looks fun, got some serious ghosting going on there though. http://grab.by/Bb6s
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