muki
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« Reply #2920 on: October 25, 2014, 08:11:07 PM » |
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Love the background but god do you need some animations for that character.
yeah I haven't even started on the character yet. that's sprite's an old one for an abandoned project.
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hexdie
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« Reply #2921 on: October 25, 2014, 09:26:40 PM » |
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I created a new death animation and message:
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« Last Edit: October 25, 2014, 10:45:50 PM by hexdie »
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mankoon
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« Reply #2922 on: October 25, 2014, 09:32:34 PM » |
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It's no workin' hexdie! fix fix
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hexdie
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« Reply #2923 on: October 25, 2014, 10:25:40 PM » |
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It's no workin' hexdie! fix fix
Oops! I accidentally typed another character after the url. Fixed now!
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hexdie
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« Reply #2924 on: October 25, 2014, 10:27:29 PM » |
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I'll just leave this here ...that is wonderfully frightening.
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Franklin's Ghost
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« Reply #2925 on: October 25, 2014, 10:33:13 PM » |
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realtime patterned dithering and gradient mapping, so I can have transparencies/effects look grainy
Thanks muki, always been a fan of rotoscoping I like the realtime pattern dithering and gradient mapping you have working, nice effect. I'll just leave this here
Character design and colours are great, interested to see this in game.
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lame joe
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« Reply #2927 on: October 26, 2014, 04:01:36 PM » |
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i just figured out how to make gifs nevermind me
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Canned Turkey
Guest
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« Reply #2928 on: October 26, 2014, 04:26:47 PM » |
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i just figured out how to make gifs nevermind me are you making a 3/4ths view, randomly generated, space cowboy, action rouge-like? I've been waiting for one of those.
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lame joe
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« Reply #2929 on: October 26, 2014, 04:48:56 PM » |
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a 3/4ths view, randomly generated, space cowboy, action rouge-like?
yes. definitely.
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Alec S.
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« Reply #2930 on: October 26, 2014, 06:24:54 PM » |
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@lame joe - that looks absolutely fantastic. (Also glad to hear it isn't randomly generated)
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Franklin's Ghost
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« Reply #2931 on: October 27, 2014, 12:06:05 AM » |
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i just figured out how to make gifs nevermind me
That looks great, love the colours and little characters.
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s-spooky g-g-ghosts
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« Reply #2933 on: October 27, 2014, 10:16:30 AM » |
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realtime patterned dithering and gradient mapping, so I can have transparencies/effects look grainy Woah, I must say I was sceptical when you posted the tileset a while ago because I hate 1:1 pixel size art in games, but this is seriously looking fabulous
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ThePhotoshop
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« Reply #2935 on: October 27, 2014, 01:29:02 PM » |
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Reworked my game back into pixel graphics. This is so cool. I'm working on a fire system myself. What did you do this in? Does the fire have volume and properties or is it just particle effects?
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Hypnohustla
Level 1
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« Reply #2936 on: October 27, 2014, 11:22:03 PM » |
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Reworked my game back into pixel graphics. This is so cool. I'm working on a fire system myself. What did you do this in? Does the fire have volume and properties or is it just particle effects? Just particle effects. I'm not that good :D
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eliasdaler
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« Reply #2937 on: October 28, 2014, 01:05:28 AM » |
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Arrows!
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Fenrir
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« Reply #2938 on: October 28, 2014, 01:27:44 AM » |
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sqrbt
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« Reply #2939 on: October 28, 2014, 04:22:58 AM » |
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Zombies are suffering most of my spell/skill testing, it seems.
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