@amanfr01
Thanks for the support!
@io3 creations
Those are 2D SpriteRenderers, they're mesh-based I think.
The image that is bigger, has dark green tones and dark corners is used with the ScreenOverlay image effect that is part of the Effects package in Unity's standard assets.
It is kinda like a post processing effect, that blends the overlay texture with what is rendered by the Main Camera.
This component is added to the Main Camera.
The 2 Images that look like simple gradients use the built-in UGUI. They are Image objects that live in the Canvas.
The Canvas' stuff is rendered with another camera, and is always rendered after the Main camera.
So the overlay is always rendered (along with the rest of the GUI), on top of the World view.
The built-in UI is usable in 3D too, so it's likely you'll end up using it as well :D
@IndieDoroid
Thank you
Here's some updates from us:
We're currently working on adding achievements to the game, as well as doing some polishing wherever we feel needs to be polished.
We're almost getting to the end of the development, and after that we'll be preparing to publish!!!
- Leon